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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
06-07-2004, 01:26 AM
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#1 (permalink)
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Junior Member
Join Date: Jun 2004
Posts: 4
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rules.ini
I need help with the rules.ini. I cant see my unit in the game or even on the sidebar. And i put the neseccary files in the mix files. here is my art and rules.ini entrys:
[M1A2]
Voxel=yes
Remapable=yes
Cameo=M1A2ICON
AltCameo=M1A2UICO
PrimaryFireFLH=150,0,100
[M1A2]
UIName=Name:M1A2
Name=M1A2 Abrahms Tank
Image=M1A2
Category=AFV
TargetLaser=yes
Primary=m1a1tank
Secondary=
Strength=500
Explodes=yes
Prerequisite=GAWEAP
CrateGoodie=yes
Armor=heavy
Turret=yes
TechLevel=7
Sight=8
Speed=7
Owner=British,French,Germans,Americans,Alliance
Cost=700
Points=60
ROT=5
Crusher=yes
SelfHealing=no
Crewed=no
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Destroyer
ThreatPosed=40 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=yes
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FAST ER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ElitePrimary=
can you help? thanks
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06-07-2004, 01:39 AM
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#2 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,057
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Did you add it to the VehicleTypes?
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06-07-2004, 05:29 AM
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#3 (permalink)
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Senior Member
Join Date: Mar 2003
Posts: 167
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Yeah that should be why. If you dont have it in the VehicleTypes just go to the last entry and create a line after it saying
##=M1A2
where ## is the next number in the list
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06-07-2004, 09:07 AM
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#4 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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And while you fix that, check your weapons-tags. Most of them are empty.
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06-07-2004, 11:10 AM
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#5 (permalink)
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Junior Member
Join Date: Jun 2004
Posts: 4
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i did all that you guys said. it was already in the the vehicles list, and i made a new elite weapon for the m1a2. That didnt work. It's not that its invisible, its just not there. all of the entrys are there as far as I know and the art.ini is right but it wont show up at all. :dead:
It wont show up in the game, it wont show up in the sidebar. And i copied it from the apoc tank and changed weapons, names, cost, and prerequisite. What should i do?
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06-07-2004, 01:28 PM
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#6 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,057
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Rules are case sensitive. If you put XX=M1A2, the game won't accept [m1A2] and vice versa.
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06-07-2004, 02:45 PM
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#7 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Did you actually move your rules & art into the RA2-folder? (Or in a mix in the RA2-folder?) What did you name your mixes, and what game are you using (missing md suffix, perhaps?)
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06-08-2004, 05:53 AM
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#8 (permalink)
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Senior Member
Join Date: Mar 2003
Posts: 167
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It might be the missing cameo is invisible this happend to me for a week then went back to normal.
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06-08-2004, 10:27 AM
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#9 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Egypt
Posts: 1,241
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After considering all of that, make sure that the name of your art entry EXACTLY maches the Identifier of the .vxl file of the tank, or add Image= tag if the vxl file you want to use has a different identifier.
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06-08-2004, 04:53 PM
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#10 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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I'm not sure if IMAGE= works on vxls...
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