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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-25-2004, 05:30 PM   #1 (permalink)
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Default == IFV Turrets ==

I had the biggest surprise while testing my IFV by filling it with all infantry available on my mod.
When a FLAKT or DESO goes inside the FV, it just lose its turret....

I checked the turrets, and even if I change an existing one that works (with E1 for example), it still doesn't show up.... So it's not a problem of bad voxel/header.

Secondly, I noticed that WW coders said the # of turrets shouldn't exceed 15, otherwise they'd have to change a paramete in the code.. Anyway, having 16, I decided to lose 1 turret index to get only 15... It didn't changed anything.

Note that thoses 2 turrets have an index number of 8 and 11. Below it works, above it works, between it works....
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Old 06-25-2004, 07:30 PM   #2 (permalink)
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Default

8 and 11 work fine for me, but I have custom turrets and weapons, so I can't say much...post some code, perhaps?
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Old 06-29-2004, 12:29 AM   #3 (permalink)
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Ok.. I found my problem I think. I typed :
- TerroristWeapon= instead of TerroristExplosionWeapon=
- ExplosionExplosionWeapon= instead of ExplosionWeapon=

(a bad copy-paste operation should be in cause)
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Old 07-03-2004, 10:20 AM   #4 (permalink)
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Hey can someone is any1 of the forums on here know anywhere that i ca find a good tutorial or programor whatever for learning how to mod, i really want to learn its just that its seemingly impossible to find anyone or anything that can help me
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