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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 06-30-2004, 10:12 AM   #1 (permalink)
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Default New unit palette

hello.. well people.. something i have trouble with is.. the palettes.. i edit one add 3 more colors to it.. for my new unit.. but somehow it doesn't work and my unit has a really bad color looking.. lol.. does anyone know how is that possible? and what is the right way to add one palette for only one unit? :/
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Old 06-30-2004, 10:26 AM   #2 (permalink)
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You can't add new colours, for a new pallete, check the statue of liberty code.
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Old 06-30-2004, 03:29 PM   #3 (permalink)
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You can't add new colors to a palette, you can only replace existing ones.

Turalyon is referring to this:
Code:
;STATUE OF LIBERTY
[CANEWY04]
Foundation=3x3
Height=15
NewTheater=yes
DemandLoad=true
Palette=lib
CanBeHidden=false
P.S. Someone should ask XGamer to add this to his art.ini guide.
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Old 06-30-2004, 05:23 PM   #4 (permalink)
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Does this mean I can have a unique pal for every building, or is this hardcoded to only work for Westwood's palettes? (As it'd be normal)
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Old 06-30-2004, 07:02 PM   #5 (permalink)
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And does that work for shp-units as well as buildings?

I need to add a horde of colours for my mod and the unit palette has only 36 unused colour spaces
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Old 06-30-2004, 07:51 PM   #6 (permalink)
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Well you could try making palettes called modsno.pal, modtem.pal, modurb.pal, etc.

And then give Palette=mod to everything's art entry.

Is anyone willing to try this and report their findings?

Martyr, I see you moved your site to Cannis.net.
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Old 07-01-2004, 04:27 AM   #7 (permalink)
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Kravvitz, yes. Yes I did.
I might give it a go but havn't got the time just yet.
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Old 07-01-2004, 11:03 AM   #8 (permalink)
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Quote:
Originally Posted by Kravvitz
Well you could try making palettes called modsno.pal, modtem.pal, modurb.pal, etc.

And then give Palette=mod to everything's art entry.

Is anyone willing to try this and report their findings?
I'll give it a try...just give me an hour or two...

EDIT: Does "crash to desktop" count as success?
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Old 07-01-2004, 02:16 PM   #9 (permalink)
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wow, I didn't expect that it would crash the game.

Would anyone else care to try?
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Old 07-01-2004, 03:20 PM   #10 (permalink)
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I didn't even get into the real game...it crashed at the loading-screen, after one third was loaded.

Plus, as hinted before, it's actually quite logical. It has always been Westwood's policy to code stuff only for their specific use...think about spawned missiles, countries, MCVs...so why would they allow us to work around their palettes?
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