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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-13-2004, 01:10 PM   #1 (permalink)
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Default Unlocking the other Game Modes

Does Anyone know to edit the game so that you can choose Megawealth and the other game modes in singleplayer skirmishes????

thanks.
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Old 07-13-2004, 01:30 PM   #2 (permalink)
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AFAIK, you have to take the mpmodes(md).ini, and move the gamemodes you want from [ManBattle] to [Battle]. But I've never done this, so I don't know which ones will work correctly. (Although I guess the ones from [ManBattle] should all work correctly with AI, since there are essentially mini-mods to the game).
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Old 07-13-2004, 01:37 PM   #3 (permalink)
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I wonder if AI can really handle 3 sides at one time... :/
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Old 07-13-2004, 01:54 PM   #4 (permalink)
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ok. thanks and i will get back to you when i try this. thanks again.
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Old 07-13-2004, 02:00 PM   #5 (permalink)
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@Infraid: UnholyAlliance?
The AIBasePlanningSide should be taken out of UnholyAlliance. It is possible to do gamemode-specific triggers (Cannis has done it), so it should be possible eventually... But UnholyAlliance is number one game mode to suffer from Whiteboy's 74-unit-bug, I think.
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Old 07-13-2004, 03:49 PM   #6 (permalink)
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Well, well, well....

1) To tell the truth, I never tested Unholy Alliance. So I didn't know AI could deploy all three CYARD and proceed to the construction of all 3 Tech Trees.... But if it works great, I think I'll integrate it in my mod.

2) Still on gamemode specific triggers, is Cannis still keeping this secret ?

3) Whiteboy's 74-unit bug ?
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Old 07-13-2004, 05:32 PM   #7 (permalink)
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3) Infraid isn't up-to-date Whiteboy recently pointed us to a bug where, when you have 74 units of more in one tab (only tested with units so far), the game does something bad. For Whiteboy, iirc, this just ment all text was gone, while over here, the game froze.
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Old 07-13-2004, 09:27 PM   #8 (permalink)
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Oh that ?! Suuuure I knew about it....

And personnally, I wouldn't like to be credited a new bug found by modding. No good karma...
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Old 07-14-2004, 04:24 AM   #9 (permalink)
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thaks it did work.
But i was just wondering whether there is a way to change the game in RA2 so that you can ally with the computer in co-operative cause otherwise it is just like another Battle setting and rather boring.
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Old 07-14-2004, 08:35 AM   #10 (permalink)
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Actually I'm honoured to have a bug named after me... heheh. The bug is not serious, just annoying. Basically, if your mod ever has a LOT of things available to build (74+) on the VEHICLES tab, the player cannot see the name and price of the vehicle when they hover their mouse over the cameo. However, you can still hover over the actual vehicle on the map and see it's name.

This only affects vehicles I think. I have a lot of infantry in my mod and when you can build them all, this bug does not occur. I don't know why Renegade's comp froze while trying to get this bug. More testing is needed. But for now, the solution is to design your mod in such a way that the player can never have access to 74+ vehicletypes at the same time.
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