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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » How to start with all 3 MCVs in multiplayer game?

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-14-2004, 12:03 PM   #1 (permalink)
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Default How to start with all 3 MCVs in multiplayer game?

Hi everyone. I was wondering if there is a way to start with all 3 MCVs in multiplayer game. I am using TibED. I had to clone existing MCV units (otherwise it doesn't work) and I actually achieved some results. The only problem is that I can't control the number of starting MCVs. I get like 3 soviets and 2 yuris, and generally get different probabilities each time I start playing. All I want is one MCV of each kind. BuildLimit = 1 doesn't seem to work either. What do I do ? Thanx in advance
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Old 07-14-2004, 01:00 PM   #2 (permalink)
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You don't.

MCV's are coded to have only 1 per player in the beginning. Best way is to just edit the Conyards and powerpants to give them to all owners.

The game ignores buildlimit at start. Its a build limit not a starting limit
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Old 07-14-2004, 01:55 PM   #3 (permalink)
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I have seen plenty of maps where they had all 3 MCVs at start. But you are right, MCVs are one per human player. But what I did was to clone each of them with a different ID. So each time I start a game I have one main MCV (allied for example) and a bunch of soviet / yuri MCVs . The problem is that the game randomizes which units I get (unequal probability). So even if I limit the number of starting units to 3 (one for each MCV), there is no way to tell which ones I will get. I might get 1 allied and 2 soviets, or 2 yuris. What I want is to be able to control the probability of getting all 3 unique MCVs at start. Is there a way to do this?
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Old 07-14-2004, 03:41 PM   #4 (permalink)
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Isn't it the Multiplayer Mode called Unholly Alliance ?
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