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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-17-2004, 10:52 PM   #11 (permalink)
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Join Date: Dec 2002
Location: Brazil
Posts: 168
Default Re: Attention: Cannis!

Quote:
Originally Posted by Whiteboy
Hey Cannis, I sent you an email a few days ago about your/Deezire's Assault game mode. Well, for some reason the email got rejected (something to do with "the server does not like the receipent"...) so I decided to post it here, since you post here often. Here it is:

Quote:
Hi Cannis, my name is David White (Whiteboy). You may
have seen me before on the Deezire.net boards.

I saw your assault map packs and thought the list of
mods that support them was too small, so I decided to
add mine to the list. My mod supports both map packs
at the moment (#1 and #2), but it is still under
development and will not be released for around 2
months yet. The mod is called Whiteboy's Rules V1.5.
There exists another version, version 1.0, but this
version is a year old and does not support the Assault
game mode at all.

My mod's site is http://www.angelfire.com/ultra/whiteboysrules. Its
name is "Whiteboy's Rules Headquarters". The site is
still under development but is very viewable, and I do
not really want people to know about it until I release
version 1.5 of my mod, so that is why there have been
only ~500 visitors. There will be many more once I
"advertise" the site.

If you want to sample this mod, just ask me and I'll
send you a beta version of version 1.5, which already
supports both map packs (although the critical
structure's image is only a temporary one at the
moment).

I hope to see Whiteboy's Rules V1.5 on the list soon,
and keep up your good work!

- Whiteboy

Kravvitz is right, talk to him at C-Gen forums. Just remember that, even if he adds your mod to that list, you should NOT mirror the maps. Just put something in the readme of your mod to make the user go to assault map pack site and download the files. I believe some mods have support for this map pack without informing Cannis, but it's better to talk to him about it before adding the assault map pack support.
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Old 07-18-2004, 02:20 AM   #12 (permalink)
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Join Date: Dec 2002
Location: USA
Posts: 756
Default Re: Attention: Cannis!

Quote:
Originally Posted by Whiteboy
Hey Cannis, I sent you an email a few days ago about your/Deezire's Assault game mode. Well, for some reason the email got rejected (something to do with "the server does not like the receipent"...) so I decided to post it here, since you post here often. Here it is:
I killed that e-mail account, having grown tired of the antics of several of the more immature members of the C&C "community". The sure way of getting in touch with me is through the C-GEN forums.

I'll add your mod name and link to the 'to be released' list on the Assault maps page. Let me know when it becomes a public release and I'll revise its status accordingly. Sadly my time is at a premium lately, so I can't say when I'll be able to review your mod

On the topic of the Assault maps, if there is anyone reading this who is both capable and inclined to make some really, really good maps using the added features of the Terrain Expansion, I'd like to extend an invitation to make such maps and submit them to C-GEN. The reason being, I would like the 3rd Assault mappack to be made up of TX maps, and possibly I could use modified versions of the submitted maps in that mappack (I can make the conversions of the maps to Assault very easily and quickly, so there's no need for the mapmaker to concern himself with this step). In total I need 25 maps to make a worthy mappack, and I am less than halfway to that goal right now.
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Old 07-20-2004, 03:41 AM   #13 (permalink)
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Yes, there is great potential for map making if you consider features like tunnels. I have yet to find the perfect tunnel-enabled map. I'm not a map maker myself though, otherwise I would have made it already
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Old 07-20-2004, 08:27 AM   #14 (permalink)
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Try some of Cannis' recent TX maps, a few of them have perfectly working tunnels.
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Old 07-20-2004, 10:12 AM   #15 (permalink)
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Even curved tunnels? I have heard that making tunnels curve is possible... I wonder if tunnels could go under water as well...
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Old 07-20-2004, 06:39 PM   #16 (permalink)
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Yes, even curved tunnels. Tunnels can go under water as well, but making the map look correct when they do is more difficult.
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