logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,668
Posts: 94,537

Administrators:
DeeZire, Redemption

There are currently 49 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 07-21-2004, 03:57 PM   #11 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
Send a message via MSN to Daedalus Send a message via Yahoo to Daedalus
Default

I agree with Kravits on letting the Sws be what they are

Quote:
This makes the game a little too easy for some people so you might want to try changing the recharge time, or clone the weather storm weapon so there are two...(the weather controller would have the normal powered one and a building of your choice could have the super powered one) but since i dont know how to do this you could do what i did and change the settings for the nuclear silo so the prerequisits are just TECH,CNST so that any side can build it and then change the controller prerequisits to GACNST,NACNST so that people can only build the weather control if they are in position of both an allied and a soviet construction yard.
I really dont get this point.. you trying to do both or something, coz thats impossible
Daedalus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-21-2004, 05:04 PM   #12 (permalink)
Senior Member
 
Join Date: Sep 2003
Location: Tahiti
Posts: 621
Default

Kravvitz, Kravvitz !

It's as if I called you Deadlus...
Infraid is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-21-2004, 06:24 AM   #13 (permalink)
Senior Member
 
AlliedG's Avatar
 
Join Date: Sep 2003
Location: U.K.
Posts: 726
Default

if you edit superweapons in a DECENT non noobish way it looks good and brings that extra "wow factor" to a mod.
AlliedG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-22-2004, 09:06 PM   #14 (permalink)
Member
 
Join Date: Aug 2004
Location: pittsburgh
Posts: 48
Default

how do edit how lon the iron curtan lasts?
wkw427 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-22-2004, 11:13 PM   #15 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 1,858
Send a message via ICQ to Kravvitz Send a message via AIM to Kravvitz Send a message via MSN to Kravvitz Send a message via Yahoo to Kravvitz
Default

*sigh* Ever heard of the search or find feature in text editors?
Code:
IronCurtainDuration=750 ;gs In frames 900 is a minute for 15fps
Kravvitz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-22-2004, 11:43 PM   #16 (permalink)
AAG
Senior Member
 
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
Default

And is it possible to regulate duration in game, like FireStorm Generator in TibSun?
AAG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-23-2004, 12:39 AM   #17 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 1,858
Send a message via ICQ to Kravvitz Send a message via AIM to Kravvitz Send a message via MSN to Kravvitz Send a message via Yahoo to Kravvitz
Default

Quote:
Originally Posted by Kravvitz
*sigh* Ever heard of the search or find feature in text editors?
Code:
; firestorm defense controls
ChargeToDrainRatio=.333 ; <----
DamageToFirestormDamageCoefficient=.1
Code:
[FirestormSpecial]
Name=Firestorm Defense
IsPowered=true
RechargeVoice=00-I162
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=3 ; <----
Type=Firestorm
SidebarImage=FSTDICON
UseChargeDrain=true
Kravvitz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-23-2004, 10:14 AM   #18 (permalink)
AAG
Senior Member
 
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
Default

UseChargeDrain=true is main tag I guess?
AAG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-23-2004, 10:30 AM   #19 (permalink)
Senior Member
 
Join Date: Aug 2003
Location: Oh-HIGH-Ooh
Posts: 421
Send a message via AIM to premier89 Send a message via MSN to premier89
Default

Yep. It was applied to the Iron Curtain in RA2 DeeZire.

UseChargeDrain=
Can be set to 'true' or 'false'. Although some of the Charge Drain functionality has been removed, the effect of this is that the weapon discharges at a rate proportional to the weapons' RechargeTime=. Within this 'discharge' time, the Super Weapon can be continually activated until the charge has expired, since until the charge has expired the weapon is still considered fully charged and ready. You can control the degree of this discharge with the ChargeToDrainRatio= statement in the [General] section, which should be set to the proportion of the RechargeTime= that it takes for this Super Weapon to discharge. For example, if your RechargeTime= is set to 3 (minutes) and ChargeToDrainRatio= is set at 0.3, then the Super Weapon will take 3 minutes to charge and 1 minute to discharge.
premier89 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 08-23-2004, 10:34 AM   #20 (permalink)
AAG
Senior Member
 
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
Default

As FireStorm in TS. I remember how it was used
Thanks
AAG is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
All about Superweapons Panzerfather Generals & Zero Hour Editing 4 08-02-2003 12:13 AM
Superweapons Carbon Generals & Zero Hour Editing 0 06-07-2003 10:12 AM
SuperWeapons... General-Commander Generals & Zero Hour Editing 16 02-15-2003 08:22 PM
New SuperWeapons matan Red Alert 2 & Yuri's Revenge Editing 23 02-09-2003 11:34 AM
Superweapons help! Darigaaz Red Alert 2 & Yuri's Revenge Editing 10 01-06-2003 05:32 AM


All times are GMT -4. The time now is 04:04 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.