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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-16-2004, 06:01 PM   #1 (permalink)
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Default tiberium power plant

ok, im back again, with anothr problem (thanx 4 helpin me with the last 1, btw)

right, iv got this idea (actually, iv got several, just i cant remember them =S) whats goin on in my mod is that the world of ra2 is being melded into ts/td, so iv got stuff from all of them thrown in. hence, i hav tiberium. to make it interseting, iv come up with the idea of a tiberium power plant. basically, it works like yuri's bio reactor, where the more stuff u shove in it, the more power it spews back out. i tried it, an its just used as a refinary (made it span slaves like slave miner, an as soon as the tiberium ran out, it just sold itself, even wen i told it it couldnt b sold!! anyway, i digress. it wont store the tiberium, it just transfers it to cash. i tried looking at the coding of the silo from ts, but to no avail

ideas, comments, or criticisms, any1?

another thing, i cant get the unit with 2 turrets working its startin 2 piss me off! can sum1 post the code needed 2 make it work 4 me please?
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Old 07-16-2004, 08:51 PM   #2 (permalink)
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They changed the coding in RA2, so there is no way to reenable silo logic.
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Old 07-17-2004, 05:55 AM   #3 (permalink)
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well thats a bit of a bugger! well i hope any of u ts modders can put this idea 2 good use sensless lettin it go 2 waste

thanks 4 helpin
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Old 07-17-2004, 05:03 PM   #4 (permalink)
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btw, iv always been a bit unsure... is it tiberium or tiberian? i might need 2 know at sum point 4 my mod
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Old 07-17-2004, 07:28 PM   #5 (permalink)
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Tiberium is the noun, tiberian is the adjective.
i.e. "We're having a tiberian sun because it is full of tiberium"
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Old 07-18-2004, 02:40 PM   #6 (permalink)
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ok, cheers
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