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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
07-17-2004, 05:01 PM
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#1 (permalink)
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Junior Member
Join Date: Jun 2004
Location: UK
Posts: 19
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titan from ts
ok, next problem in line is when i tried 2 get the titan into my mod, all i got was a pair of legs... image editing and art stuff arent really my strong point (major understatement!) so plz explain as u would 2 an infant :P
so is there any way 2 get it to work properly?
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07-17-2004, 07:22 PM
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#2 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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PPM says this.
IIRC, the Titan consists of SHP legs and voxel head (=turret) and barrel.
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07-17-2004, 11:33 PM
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#3 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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Not exactly, the legs and the head are in the same SHP file.
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07-18-2004, 09:32 AM
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#4 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Then how come he says "all i got was a pair of legs"? :rockbrow:
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07-18-2004, 09:45 AM
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#5 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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*shrugs* If I knew, I'd've already told him.
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07-18-2004, 11:04 AM
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#6 (permalink)
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Junior Member
Join Date: Jul 2004
Location: Infront of the computer
Posts: 8
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Yeah.. odd. I'm about 95% sure that the head and legs is the same shp. And the turret is a voxel. For sure. But how do you end up with only legs and no head, i have no clue on that.
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07-18-2004, 02:45 PM
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#7 (permalink)
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Junior Member
Join Date: Jun 2004
Location: UK
Posts: 19
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yea, the lega nad head r in the same file, iv looked. mayb i got the art coding rong? i just copied it from ts, but since they use the same engine, it shud work, right?
anyway ill try givin it turret=yes an turret rot=0... iv got a premonition that itl end up sittin there expectin the turret 2 point at the target and never actually get anywhere... :S anyway. ill give it a go.
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07-18-2004, 03:55 PM
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#8 (permalink)
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Junior Member
Join Date: Jun 2004
Location: UK
Posts: 19
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ok, i feel like a class 1 idiot now! lol. works fine with turret=yes. i thought the head was just a part of the unit, an not a turret at all, hence y i wanted 2 give it turret rot=0. anyway. works fine now  thanx 4 ur help! 
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07-18-2004, 05:42 PM
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#9 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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:rockbrow:
...
*scratches head*
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07-19-2004, 02:11 PM
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#10 (permalink)
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Junior Member
Join Date: Jun 2004
Location: UK
Posts: 19
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lol. i know this postis completely irrelevant but just wanted 2 state the obvious... u like writing that u scratch ur head dont u? :P
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