logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,669
Posts: 94,545

Administrators:
DeeZire, Redemption

There are currently 46 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Adding music files to red alert 2, and final alert 2 modding

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

View Poll Results: Which is better:the ability to build on water by placing concrete platforms?
a water miner and water gems, 0 0%
or the ability to build on water by placing concrete platforms? 2 100.00%
Voters: 2. You may not vote on this poll

Reply
 
LinkBack Thread Tools
Old 07-21-2004, 02:35 PM   #11 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

0x0 is valid? wtf do you need that for?

And I'll go and try 3x3Refinery in a few hours.
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-22-2004, 08:54 AM   #12 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Earth
Posts: 343
Default

Quote:
Originally Posted by Death3464
thanks.....i would make the tile 3x3 then, i wanted to know why it wouldnt work cause i plan to be making a mod in the near future for red alert 2. i might even make it so you can get all the yuri units in red alert 2 somehow.
You can't get the YR units into normal RA2 and have it work, but you can merge everything from RA2 (except for the world domination mode that is only coded to handle allies and soviets) into YR and have it work including the missions. You can also make multiplayer game modes that are exact replicas of the RA2 multiplayer modes (with the minor flaw that you can't entirely get rid of Yuri, you have to make him soviet).
Blade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-22-2004, 06:51 PM   #13 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Argentina
Posts: 608
Send a message via MSN to ArgCmdr
Default

Ren, if im not mistaken, boggy b used 0x0 on his mod Eye of the Phoenix to emulate elemental researchs. Im going to look into it, since i will probably use the same method in Homeworld.
ArgCmdr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-22-2004, 07:27 PM   #14 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

:rockbrow: This could get interesting...

EDIT:
[imgl:d2121f35c7]http://www.destructionmod.com/spoilers/3x3refinery.jpg[/imgl:d2121f35c7]
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-23-2004, 12:13 AM   #15 (permalink)
Senior Member
 
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
Send a message via MSN to DCoder
Default

Cool, the one non-rectangle foundation. About default values of Foundation= - me adding 8x8 to a block of concrete (default 4x4) resulted in it returning to 4x4, and when I completely omitted it, it used 1x1. That 4x4 really confused me.
DCoder is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 07-23-2004, 09:11 AM   #16 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

3x3Refinery would indeed be cool for a refinery...I wonder why they didn't use it...
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
final alert 2 problem charizard220 Red Alert 2 & Yuri's Revenge Editing 23 03-20-2008 04:16 PM
Final Alert Gurus Welcome! datkewlguy Red Alert 2 & Yuri's Revenge Editing 12 04-21-2005 01:54 PM
Trouble with Final Alert 2 FleetCommand Map Authoring 2 01-21-2003 10:52 AM
Final Alert 2 Help. TheDragon Red Alert 2 & Yuri's Revenge Editing 6 01-20-2003 04:32 PM
adding upgrades to buildings using Final alert 2 Ed Red Alert 2 & Yuri's Revenge Editing 10 01-20-2003 02:36 PM


All times are GMT -4. The time now is 10:56 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.