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Forum Members: 18,581
Total Threads: 8,669
Posts: 94,545
Administrators:
DeeZire, Redemption
There are currently 44 users online.
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
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View Poll Results: Which is best to enter into a mod?
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Entirely new EVERYTHING,
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3 |
42.86% |
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edit and change current units,
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0% |
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Create new units,and edit current ones, or
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4 |
57.14% |
07-26-2004, 01:54 PM
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#21 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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yeah, thats true, it would work much better that way......but 2 more questions:
what are those points(EDIT: Credits) or whatever they are in the forum used for?
and, what do i need to change to add in prism trooper? I already know i wont be able to join it with the prism towers, since the towers are already Hard-coded at a certain join hight, and already has a secondary weapon to join the prisms, so i couldnt do that......unless i change the units hight to the same as that of the tower.....lol, a huge infantry unit which can join beams with the prism towers by adding in PrismSupport=yes on the units warhead or is it the gun itself you add that to?
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07-26-2004, 01:57 PM
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#22 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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oh and one more thing: do you think deezire would mind if i put his Modding Round-up on my site? slightly editted to fit my site of course, if i gave him credit?
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07-26-2004, 02:01 PM
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#23 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
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Kravvitz, how exactly do you see it to work?
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07-26-2004, 02:21 PM
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#24 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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The forum experience posts are calculated based on how long you have been a member here and how many posts you've made.
try the following code
Code:
add the following line to the [InfantryTypes] list,
replacing XX with the next sequential number in the list.
XX=PRISMTROOPER
add the following line to the [Warheads] list,
replacing XX with the next sequential number in the list.
XX=PrismWarhead2
under [ATESLA] change Overpowerable=false to Overpowerable=true
If this works you'll want to add Name:PRISMTROOPER to ra2(md).csf.
; Chrono Legionnaire
[PRISMTROOPER]
UIName=Name:PRISMTROOPER
Image=CLEG
Name=Prism Trooper
Category=Soldier
CrushSound=InfantrySquish
Strength=125
Armor=none
Primary=PrismShot2
Secondary=AssaultPrism
TechLevel=9
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=200
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
Crushable=yes
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
; Fire by Prism Cannon
[PrismShot2]
Damage=45
ROF=60
Range=4
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead2
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack
[AssaultPrism]
Damage=10
ROF=25
Range=1.83
Speed=100
Warhead=LightAssault
Projectile=InvisibleLow
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect
IsHouseColor=true
[LightAssault]
ElectricAssault=yes
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
InfDeath=4
[PrismWarhead2]
Verses=200%,100%,100%,100%,100%,100%,0%,0%,0%,200%,100%
InfDeath=5
Wall=yes ; SJM: This allows Prism Cannons to destroy bridges (approved by DB)
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07-26-2004, 02:57 PM
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#25 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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thanks kravvitz......ill get to work on that ASAP. Hope it works, since if it does, then i will have one unit in my mod already......im going to have radar jammer i think aswell, also change the Cubans into a third side for red alert 2, 4th side for yuris, which combine tech from ALL the sides, but have barely any units, and require Tech Trooper which steals unit techs that are not already built.......need to work the bugs out of that idea, not sure if itll work, but thanks again.
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07-27-2004, 12:09 AM
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#26 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
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I still doubt this will work as intended. It's gonna be a logic clash, one logic tells to use secondary, the other requires primary, the game can get confused into IE'ing you... Or it'll simply do neither function, like when you add both IsLaser and IsElectricBolt, it draws neither of them.
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07-27-2004, 12:22 AM
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#27 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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What I'm wondering is if when a Prism Tower is overpowered if the support beam will be enhanced in some way.
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07-27-2004, 12:59 AM
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#28 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
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Maybe, but the support beam has 0% vs everything, so boosting it will do nothing good.
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07-27-2004, 03:58 AM
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#29 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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Quote:
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Originally Posted by Kravvitz
Edit: Thanks Infraid.
Stupid forum bug, you're a General and I'm only a Captain.
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Congrats Krav, I hadn't noticed before. You still have a long way to go to catch up to me though ^_^
You can buy a custom title in the shop, so you could be an Uber-General!
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07-27-2004, 01:23 PM
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#30 (permalink)
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Senior Member
Join Date: Jul 2004
Posts: 448
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hey, kravvitz, where do i put this stuff? i dont know where.....
; Chrono Legionnaire
[PRISMTROOPER]
UIName=Name:PRISMTROOPER
Image=CLEG
Name=Prism Trooper
Category=Soldier
CrushSound=InfantrySquish
Strength=125
Armor=none
Primary=PrismShot2
Secondary=AssaultPrism
TechLevel=9
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=200
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
Crushable=yes
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FAST ER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
; Fire by Prism Cannon
[PrismShot2]
Damage=45
ROF=60
Range=4
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead2
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack
[AssaultPrism]
Damage=10
ROF=25
Range=1.83
Speed=100
Warhead=LightAssault
Projectile=InvisibleLow
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect
IsHouseColor=true
[LightAssault]
ElectricAssault=yes
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
InfDeath=4
[PrismWarhead2]
Verses=200%,100%,100%,100%,100%,100%,0%,0%,0%,200% ,100%
InfDeath=5
Wall=yes ; SJM: This allows Prism Cannons to destroy bridges (approved by DB)
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