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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-21-2004, 04:57 AM   #1 (permalink)
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Default Naval structures on naval maps

Another question for ya all...

How do you disable a building in naval maps? I made a structure that, like the Naval Yards, can only be built on water. But of course it always appears in the sidebar, even on maps with no water. So how do I disable it on water-less maps?
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Old 07-21-2004, 05:20 AM   #2 (permalink)
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Open your map in notepad. Add this to the very top:

[yourstructurename]
AIBuildThis=no
TechLevel=11
If it's a defensive building, also add IsBaseDefense=no
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Old 07-21-2004, 06:07 AM   #3 (permalink)
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That's not what I'm asking... I have not made a map. I have made a mod, and I want to know how to make all my naval structures unbuildable on water maps. Or is this impossible to do?
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Old 07-21-2004, 06:21 AM   #4 (permalink)
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No, unless you make the structure Prerequisite=some_shipyard and pray that the map maker blocked the shipyards.
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Old 07-21-2004, 08:25 AM   #5 (permalink)
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Wow, I cannot believe I didn't think of making a prereq a Naval Yard... thanks DCoder, I'll do just that!
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Old 07-21-2004, 10:10 AM   #6 (permalink)
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Or make a gametype that has no naval units

And isnt a ship asking for an navalyard allready?
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Old 07-21-2004, 10:35 AM   #7 (permalink)
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Quote:
Originally Posted by Whiteboy
How do you disable a building in naval maps?
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Old 07-22-2004, 07:08 AM   #8 (permalink)
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Yeah, what DCoder said...

BTW DCoder, you have now earned a place in my mod's credits section. Go home and feel proud! Unless you already are home that is, in which you should go somewhere else I suppose.
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