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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Problem with new buildings (especially BuildLimit)

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-22-2004, 10:31 AM   #1 (permalink)
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Default Problem with new buildings (especially BuildLimit)

Hi!

I have a strange problem when adding new buildings to RA2. I added some research labs for the allies, which made no problem. I set BuildLimit to 1. Works perfect! But whe adding buildings for the sowjets, problems occur. I added a war hospital and made the tech air port buildable. I created own entrys in rules.ini and art.ini (i think i named them [NAHOSP] and [NAAIRP]). If i build a tech air port, i am able to build another one, although the BuildLimit is 1. The same with the war hospital, but theres another problem. After i placed it on the map, another war hospital gets build, but the construction process is stopped at the beginning. I must left click on it and double right-click. What could be the problem?
Thanks in advance,
Benjamin
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Old 07-22-2004, 10:45 AM   #2 (permalink)
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Add a valid BuildCat= statement, like BuildCat=Tech or BuildCat=Infrastructure.
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Old 07-22-2004, 11:05 AM   #3 (permalink)
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Thanks for the quick answer. I added the line you suggested and it solves the problem with the "automatically starting new (stopped) construction". But the BuildLimit still doesn't work. Do you have another suggestion?

Benjamin
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Old 07-22-2004, 11:44 AM   #4 (permalink)
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Can we see the code of those buildings you added?
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Old 07-22-2004, 12:06 PM   #5 (permalink)
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Here is it:

Rules.ini:

[NAAIRP]
UIName=Name:NAAIRP
Name=Sowjet-Airport
Prerequisite=NACNST,NAHAND,RADAR
Strength=800
Armor=concrete
BuildCat=Tech
TechLevel=1
Adjacent=4
Sight=9
BuildLimit=1
Owner=Russians,Confederation,Africans,Arabs
RadarInvisible=no
Insignificant=yes
Nominal=yes
Points=75
Power=-30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbr is4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSy s
Capturable=yes
Crewed=yes
ThreatPosed=0
ClickRepairable=yes
Ammo=5
BaseNormal=yes
SuperWeapon=ParaDropSpecial
LeaveRubble=no
Cost=2250
Soylent=1000
AIBasePlanningSide=1
DamageSmokeOffset=200,325,200
AIBuildThis=yes
TogglePower=no
AIBuildThis=yes
ProtectWithWall=yes


Art.ini:

[NAAIRP]
Remapable=yes
Cameo=FLUGFELDICO
Normalized=yes
FreeBuildup=true ;What does that mean?
Foundation=3x3
Height=6
Buildup=CAAIRPMK
NewTheater=yes
DemandLoad=true
ActiveAnim=CAAIRP_A
ActiveAnimZAdjust=5
ActiveAnimDamaged=CAAIRP_AD
;ActiveAnimTwo=CAAIRP_F (no flag)
;ActiveAnimTwoZAdjust=-100
;ActiveAnimTwoYSort=362
;ActiveAnimTwoPowered=no
DamageFireOffset0=-3,5
DamageFireOffset1=-65,32
CanHideThings=True
CanBeHidden=False


I added the building to the building list, and added the required naairp.shp and flugfeldico.shp to ecache01.mix. Everything works fine, except the build limit.

Benjamin
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Old 07-22-2004, 12:58 PM   #6 (permalink)
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AIBuildThis is listed twice. Shouldn't be the cause, but not good anyway.
You should take out Insignificant, this might cause it...would be typical for Westwood's style of coding.

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Old 07-22-2004, 04:28 PM   #7 (permalink)
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That's it. Danke
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Old 07-23-2004, 12:08 AM   #8 (permalink)
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So Insignificant=yes nullifies BuildLimit= ? Interesting, didn't know that.
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Old 07-23-2004, 09:00 AM   #9 (permalink)
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Didn't know it either, but considering Westwood's wacky style of coding, it was logical. Insignificant disables the counting of the unit at all, (as it is insignificant...who cares for it?) so why would the BuildLimit react?
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