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Forum Members: 18,643
Total Threads: 8,744
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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
07-24-2004, 04:37 PM
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#11 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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Yes.
Don't forget to change [GAAIRC] to [GAAIRC2], for example, and then add it to the list.
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07-24-2004, 04:48 PM
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#12 (permalink)
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Junior Member
Join Date: Jul 2004
Posts: 16
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Explain pls...My interpretation of this is that Soviets can build BEAG ( BlackEagles ) and to the amount of 4
I thought BlackEagles were only for Korea ??
Am I in the dark again??
From the AIeditor
Soviet,084E3130-G,<all>,8,0,BEAG,040000000300000000000000000000000 0000000000000000000000000000000000000000,60.000000 ,60.00000,60.000000,1,0,2,0,084e3060-G,1,1,1
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07-25-2004, 01:08 AM
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#13 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,057
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No, this means:
Soviet [A], 084E3130-G[C], <all>[D], 8[E], 0[F], BEAG[G], 04000000[H]03000000[J]00000000000000000000000000000000000000000000000000 00000000, 60.000000[K], 60.00000[L], 60.000000[M], 1[N], 0[O], 2[P], 0[Q], 084e3060-G[R], 1,1,1[T]
When AI is any[D] soviet[P] country in any difficulty level[T] and it detects that any enemy country[F] owns no less than[J] 4[H] BEAG[G] it will execute the TeamTypes 084E3130-G[C] and 084E3060-G[R] (which is not in the default aimd.ini). That TeamType in turn will create the TaskForce and order it to carry out the instructions listed in the ScriptType. All the AI work is carried out like this.
You see the three screens to the left of the center one? Well, they are the TeamType, ScriptType and TaskForce. A hint: if you want to view the Trigger code correctly, V2 alpha might be better - it translates all that garbage into human readable text. But don't save anything in it yet... although trigger code seems to save ok as far as I tried.
Edit: added a more detailed explanation.
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07-25-2004, 01:59 AM
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#14 (permalink)
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Junior Member
Join Date: Jul 2004
Posts: 16
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I already have downloaded your V2 alpha and it seems to be much more user friendly.
If I use your current one, how do I go about letting the Soviets make a Taskforce with there newly aquierd airbase?
you see I don't quite get how to add a new Taskforce or any other thing it says to add with the readme I have downloaded....dumb I guess 
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07-25-2004, 03:36 PM
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#15 (permalink)
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Junior Member
Join Date: Jul 2004
Posts: 16
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Ok...correct me if I'm wrong but [K],[L],[M] are the percentages in which they will create the TaskForce BEAG[G] to carry out the command ??
But what does Soviet[A] stand for? is it just name or team ?
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07-25-2004, 11:53 PM
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#16 (permalink)
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Senior Member
Join Date: Sep 2003
Location: Tahiti
Posts: 621
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Name, you can put here anything you'd like to.
If not already done, you should think of reading DZ's AI guide (part of his encyclopaedia).
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