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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
07-23-2004, 11:43 PM
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#1 (permalink)
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Junior Member
Join Date: Jul 2004
Posts: 16
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AI making new buildings
I have added Soviet air base to the game but the AI will not build one I have also given the Soviets Planes also and attributed there Pod to this air base.
I can build it and use those planes while being Soviet but the AI just doesn't seem to get it.
Do I have to edit the aimd file?
If so how in the @#!! do I use this proggie I've downloaded to edit AI.
PS. alraedy have Encyclopedia and it's all chinese to me.
Here are the files
artmd.ini......
[NAHELIPAD]
Remapable=yes
Cameo=NAHELIPADICON
Foundation=3x2
Height=5
Flat=yes
Buildup=NAHELIPADMK
BibShape=NAHELIPADBB
ZShapePointMove=60,30
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
DockingOffset0=0,-128,0 ;-80,80,0
DockingOffset1=0,128,0 ;-80,-208,0
DockingOffset2=256,-128,0 ;208,80,0
DockingOffset3=256,128,0 ;208,-208,0
ActiveAnim=NAHELIPAD_A
ActiveAnimDamaged=NAHELIPAD_AD
ActiveAnimZAdjust=0
ActiveAnimYSort=362
ActiveAnimTwo=NAHELIPAD_B
ActiveAnimTwoDamaged=NAHELIPAD_BD
ActiveAnimTwoZAdjust=0
ActiveAnimTwoYSort=362
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
AddOccupy1=-1,-1
AddOccupy2=-1,0
AddOccupy3=-2,-1
AddOccupy4=-3,-2
RemoveOccupy1=1,0
RemoveOccupy2=2,0
RemoveOccupy3=1,1
RemoveOccupy4=2,2
DamageFireOffset0=-36,23
DamageFireOffset1=-21,6
[NAHELIPAD_A]
;Image=NAHELIPAD_A
Normalized=yes
LoopStart=0
LoopEnd=4
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes
[NAHELIPAD_AD]
Image=NAHELIPAD_A
Normalized=yes
LoopStart=4
LoopEnd=8
LoopCount=-1
Rate=220
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes
[NAHELIPAD_B]
;Image=GAHPAD_A
Normalized=yes
LoopStart=0
LoopEnd=6
LoopCount=-1
Rate=220
Layer=ground
NewTheater=yes
;DetailLevel=1
Shadow=yes
[NAHELIPAD_BD]
Image=NAHELIPAD_B
Normalized=yes
LoopStart=6
LoopEnd=12
LoopCount=-1
Rate=220
Layer=ground
;NewTheater=yes
;DetailLevel=1
Shadow=yes
and my rulesmd.ini
[NAIRPAD]
UIName=Name:NAIRPAD
Name=Soviet Air Pad
BuildCat=Tech
Image=NAHELIPAD
Prerequisite=NAREFN,NACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
BuildLimit=4
RadarInvisible=no
UnitReload=yes
Helipad=yes
Owner=Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0
Cost=700
Points=70
Power=-30
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DB RIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7L G
MaxDebris=8
MinDebris=4
ThreatPosed=0
;DamageParticleSystems=SparkSys,SmallGreySSys,BigG reySmokeSys
DamageSmokeOffset=75, 270, 140
AIBuildThis=yes
NumberOfDocks=4
HasStupidGuardMode=false
Any and all help would be greatly appreciated
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07-24-2004, 12:45 AM
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#2 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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Change the AIBasePlanningSide= to 1. And what program are you talking about? AI Editor, Editor V2 alpha or something else?
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07-24-2004, 12:48 AM
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#3 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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Re: AI making new buildings
Quote:
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Originally Posted by BuddaBoy
Here are the files
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Those aren't files that is your INI code.
Anyway, Welcome to DeeZire Online Forums, BuddaBoy!
It won't build or use the planes without editing the AI.
Change "AIBasePlanningSide=0" to "AIBasePlanningSide=1".
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07-24-2004, 01:39 AM
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#4 (permalink)
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Junior Member
Join Date: Jul 2004
Posts: 16
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Umm..that would be your proggie DCoder ( AI Editor )...can't undrstand all those screens and how to's.....
just confused by all the info...getting old I guess
And if I have to edit the AI...how do I go about it...in laymans terms.
Will try those suggestions though...thanks
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07-24-2004, 02:08 AM
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#5 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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Yeah, that program does need a readme :P I just was too lazy to make one when I was creating it. I do advise you to read the DZ's encyclopedia and have the program running at the same time, so you can see what the AI works like. If you have problems, ask us, or read the already existing threads about AI editing.
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07-24-2004, 02:47 AM
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#6 (permalink)
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Junior Member
Join Date: Jul 2004
Posts: 16
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Already have...both read and downloaded...still don't get it...Chinese gotta be...
not really handy at this...did Vice City but don't ask me how, forgot.... AGE!!
just an example with explanations would be a start.
Thanks again for help on this old game.
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07-24-2004, 02:51 AM
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#7 (permalink)
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Junior Member
Join Date: Jul 2004
Posts: 16
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Oh and by the way..Changing the AIBasePlanningSide= to 1 gave them the airbase.
Thanks for the heads up
Now for more airbases for AI.....naw figure planes first then attack that 
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07-24-2004, 03:30 AM
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#8 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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You don't want AI to have more than one airbase. Believe me, you don't. The same with any production facility (barracks, warfactory, conyard, syard). It makes the AI go haywire. Try giving some other buildings Factory=BuildingType (the Conyard tag, that enables it to build buildings) and you'll see what the AI does.
If you still want AI to have the second airbase, make a copy of the airbase, and set it to TechLevel=-1. The AI will build it, the human players wont' get it on their sidebar.
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07-24-2004, 04:37 AM
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#9 (permalink)
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Junior Member
Join Date: Jul 2004
Posts: 16
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I will send you a copy of my ini's and then you can check them over and let me know how to improve the challenge on humain players.
See the whole famlly, we are all networked and we play against the PC or with the PC against each other and we seem to find certain things...well just lacking.
will be sent to your PM box I guess, or would you prefer another method?
Thanks again for the insite
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07-24-2004, 02:40 PM
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#10 (permalink)
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Junior Member
Join Date: Jul 2004
Posts: 16
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OK...got the soviet team to build more than one air base...still no planes but it's a start in the right direction.
As for the allie team ( copy of ini again )
[GAAIRC]
UIName=Name:GAAIRC
Name=Airforce Command Headquarters
BuildCat=Tech
Prerequisite=GAREFN,GACNST
Strength=600
Armor=steel
Adjacent=2
TechLevel=3
Sight=5
UnitReload=yes
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs,YuriCountry
ForbiddenHouses=Americans
AIBasePlanningSide=0
Cost=1000
Points=70
Power=-50
Factory=AircraftType
Capturable=true
Crewed=yes
Explosion=TWLT050,S_BANG34,S_BRNL40,S_CLSN30,S_TUM U42
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DB RIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7L G,DBRS10SM
MaxDebris=8
MinDebris=4
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGr eySmokeSys
DamageSmokeOffset=75,270,140
AIBuildThis=yes
NumberOfDocks=4
Radar=yes
Spyable=yes
ImmuneToPsionics=no
Do I just change the Tech level again ?
And remove the ForbiddenHouses ?
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