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Forum Members: 18,537
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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
07-26-2004, 08:16 AM
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#1 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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Deevious...
OK guys. I am planning to release a version of my mod soon-ish, but the one thing it lacks is good AI (or any at all for that matter). I could make my own AI, but this would take forever and I want to get this version out ASAP. So, I was planning on using Deezire's Deevious AI in my mod until I can do my own AI and release a version with that AI. After all, who wants to download a mod that has no AI whatsoever? Naturally, I have questions!
1: Will this work? Is Deezire's Deevious AI made to work with his mod or just bare-bones YR? Obviously to get his AI to work with my mod, it needs to require no modifications to the original (version 1.001) game.
2: Will I be allowed? I know I need to ask Deezire (and anyone else who helped make Deevious AI). But will he let me, do you think? Of course I will give the proper credit and such.
3: I am using XCC Mod Creator (latest version). How do I impliment AI in this? AFAIK, you put the AIMD.ini file in the INI section, and the AIMD.tbl file in the Video section. Is this correct?
And Deezire, if you're reading this, pleeeeeeeeeeeeeeeeeeassse I beg of you, let me use your AI, after all, we will both benefit from it since I will be giving you mucho credito.
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07-26-2004, 08:29 AM
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#2 (permalink)
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Senior Member
Join Date: May 2003
Posts: 116
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1. It will work as long as you replace the taskforces with units from your mod.
2. Donīt know you have to ask him.
3. Those are the correct locations for the files.
Btw I am not sure if he still reads this section, you might want contact him instead.
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07-26-2004, 01:23 PM
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#3 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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game_mate, if you mean contact him by PM, it's a waste of time, he won't respond. To contact DeeZire it's best to post in his projects' forum.
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07-26-2004, 01:30 PM
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#4 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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Or PM him via other forums (I PM'd him @ sleip's forum, got a reply in a couple of hours).
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07-26-2004, 01:38 PM
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#5 (permalink)
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Senior Member
Join Date: Sep 2003
Location: Tahiti
Posts: 621
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I recommend you not to use DeeVious AI. If you look carefully inside, you'll notice some little bugs, like - instead of =, section names used twice, teamtypes pointing to unexisting scripts, etc. In fact, your mod might be a little unstable... :/
I began rewriting a whole new AI, let's say 3 months ago (wow already !). It sure takes time, but at least you'll know you really control the AI... When playing with friends, it's really satisfying hearing them suffering... The best, IMO, is that you'll recognize each and every actions the AI might do !
Finally, what's your AIMD.tlb ? Is it a rename AI.tlb used for AIGenerals ?
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07-26-2004, 01:42 PM
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#6 (permalink)
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Senior Member
Join Date: May 2003
Posts: 116
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Quote:
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Originally Posted by Kravvitz
game_mate, if you mean contact him by PM, it's a waste of time, he won't respond. To contact DeeZire it's best to post in his projects' forum.
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gamemate not game_mate it is the third time today someone does anything like that :/
And no I did not mean in a form of a PM 
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07-27-2004, 07:23 AM
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#7 (permalink)
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Senior Member
Join Date: Jan 2004
Location: Land of the babes
Posts: 1,112
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OK, I'll use his projects forum to contact him. Thanks for the warning Infraid - I'll be sure to do as much testing as I can. The AIMD.tbl file is what I thought is the YR version of the AI.tbl file. You mean there's only one file?
Two questions now:
1: Where in the game files is the AI.tbl (or AIMD.tbl) file, and do I have to edit this file at all? If I understand correctly, it is only used by the RULESMD.ini AIGenerals section (when enabled). Correct, yes?
2: Why do I need to replace the taskforces in the Deevious AI with my own? Does this AI use units only found in Deezire's mod, and I would have to replace those? Because at the moment I do not wish to have my mod's units being used by the AI... only the normal units. After I get the AI implimented and I can understand things a bit, I will start by duplicating some of the Taskforces and replacing the duplicate's units with my mod's units.
OK, hope I made these questions clear... I'm going to grab Deezire's attention now (might as well post a link to this topic because I''m lazy like that).
Thanks fellow modders.
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07-27-2004, 09:02 AM
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#8 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,048
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That AI file's called .tlb, not .tbl .
1. It was only in TS, it's not editable by us mortal people, you can copy it over to RA2/YR , but it'll mess with the AIPredictionFudge= or w/e is that thing called, as well as with same-side battles.
2. Yeah, it uses DeeZire's custom units too. Also, I noticed a TeamType called [@] in his aimd.ini, which made me wonder a lot.
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07-27-2004, 12:40 PM
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#9 (permalink)
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Senior Member
Join Date: Sep 2003
Location: Tahiti
Posts: 621
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- Again on AIGenerals : I finally decided to remove them. Do I need to remove the [AIGenerals] section as well, or only the content ?
- It would be nice if some of the few good AI coders could explain this mysterious [@]... :/
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07-27-2004, 04:06 PM
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#10 (permalink)
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Senior Member
Join Date: Apr 2003
Location: USA
Posts: 241
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Just comment it out Infraid like it was originally
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