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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-26-2004, 04:11 PM   #1 (permalink)
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Default .csf files

where do i go in XCC mixer to find ra2.csf??? Need this info to make prism trooper........
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Old 07-26-2004, 04:17 PM   #2 (permalink)
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ok, now i found it on my own, but now, i need some help understanding the garble to follow these instructions:

add the following line to the [InfantryTypes] list,
replacing XX with the next sequential number in the list.
XX=PRISMTROOPER ;(im done this)

add the following line to the [Warheads] list,
replacing XX with the next sequential number in the list.
XX=PrismWarhead2 ;(and im done this)


under [ATESLA] change Overpowerable=false to Overpowerable=true ;(and this)


If this works you'll want to add Name:PRISMTROOPER to ra2(md).csf. ;(BUT CANNOT UNDERSTAND GARBLE LIKE THIS!!!!!its so garbled that it cant even be pasted here for damn sakes)

; Chrono Legionnaire (and where do i put this stuff?)
[PRISMTROOPER]
UIName=Name:PRISMTROOPER
Image=CLEG
Name=Prism Trooper
Category=Soldier
CrushSound=InfantrySquish
Strength=125
Armor=none
Primary=PrismShot2
Secondary=AssaultPrism
TechLevel=9
Sight=6
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=200
Soylent=150
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
Crushable=yes
ThreatPosed=20 ; This value MUST be 0 for all building addons
ImmuneToRadiation=no ; SJM: approved by Dustin on 09-11-00
ImmuneToPsionics=no
Bombable=yes
AllowedToStartInMultiplayer=no
Size=1
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FAST ER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF


; Fire by Prism Cannon
[PrismShot2]
Damage=45
ROF=60
Range=4
Speed=100
Projectile=InvisibleHigh
Warhead=PrismWarhead2
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect
IsHouseColor=true
Report=PrismTowerAttack



[AssaultPrism]
Damage=10
ROF=25
Range=1.83
Speed=100
Warhead=LightAssault
Projectile=InvisibleLow
LaserOuterSpread= 0,0,0
LaserDuration = 15
IsLaser=true ; this flag tells the game to use the special laser draw effect
IsHouseColor=true


[LightAssault]
ElectricAssault=yes
Verses=0%,0%,0%,0%,0%,0%,100%,100%,100%,0%,0%
InfDeath=4

[PrismWarhead2]
Verses=200%,100%,100%,100%,100%,100%,0%,0%,0%,200% ,100%
InfDeath=5
Wall=yes ; SJM: This allows Prism Cannons to destroy bridges (approved by DB)
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Old 07-26-2004, 06:06 PM   #3 (permalink)
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Name:PRISMTROOPER must be added as a string type variable to ra2.csf, thats all what its saying. I have a tutorial on that, hang on...

http://www.yrarg.cncguild.net/downlo...orials/csf.htm
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Old 07-26-2004, 07:00 PM   #4 (permalink)
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http://www.ra2faq.gamerzvilleuk.co.u...info#csf_files
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