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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-27-2003, 09:37 AM   #1 (permalink)
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Default Few Probs: I know you know

Ok i have a few questions to help us make a few of the things that i would like
here they are.

1: The Hornet leans when turning and i have looked at the coding and not found out what makes it lean, so can some one tell me what makes it lean when turning rather than just spining on its axis. This is so i can incorperate it with the other plains. (DONE)

2: Can some one tell me the coding to allow a set "Mag" size like on the plains that reloads over time rather than needing to go back to a bay?

3: I have seen it done but i dont want to steal it from the code of the mod, but can some one tell me how to activate the pulsating circle of range on the defence buildings when selected? (Done)

4: Do you know now how to make flying infentry enter buildings while flying? (Working on)


Please all :dizzy:
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Old 02-27-2003, 09:40 AM   #2 (permalink)
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3. Simply put in HasRadialIndicator=true.
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Old 02-27-2003, 11:06 AM   #3 (permalink)
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ta, 3 down 1 to go
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Old 02-27-2003, 02:52 PM   #4 (permalink)
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I think that the answer to the 1st question is:
PoseDir=2 ; aircraft landing facing (0=N, 1=NE, 2=E, etc)

The answer to 2 is:

PipScale=Ammo- what kind of pip
PipWrap=2 how many pips to draw before wrapping
Reload=200 time delay between reloads(you dont have to add it the def is 0 )
InitialAmmo=2 number of round the unit start's with ( -1 means full)
EmptyReload=200 Frames before first reload occurs when unit is empty
ReloadIncrement=40 if its more then 0 it will slow(i think) the reload.
Ammo=2 number of rounds carried between reloads

I dont know if it will work with a docing unit.
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Old 02-28-2003, 12:08 AM   #5 (permalink)
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4. impossible..
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Old 02-28-2003, 11:29 AM   #6 (permalink)
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Thanks, i will try the answer to 3, and thanks for double making sure that 4 is imposible.

ps: the plane will not be landing on a pad, so that will hopefuly work thanks.
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Old 02-28-2003, 11:36 AM   #7 (permalink)
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4: Possible. Give it landing logic (ie. Plane) then when it lands, it can enter.

It Should work
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Old 03-01-2003, 02:59 AM   #8 (permalink)
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1. PitchSpeed=; PitchAngle=
Look at the TS orca bomber code.

3. Note that this only applies to the building's Primary= weapon, so you know what this means for Gattling Cannons.
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Old 03-01-2003, 08:32 AM   #9 (permalink)
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ta all.
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Old 03-01-2003, 10:14 AM   #10 (permalink)
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actually, you just change it's pitch speed less than... I forget, 1.0 or .9, and then it'll bank because they have a default bank angle.

Also.. if oyu really want to, take off the prevent attack move and they won't do the little round about strafe. Though it does make then linger and AA fodder... anyway... I used that on my British Harriers because they 150% range of the normal harriers(150% of unmodded harriers) because they were impervious to AA batteries due to their range.


And for the mag size, I never got it to work... ever... never ever... not one bit at all...
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