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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » 2 different an perfectly working mutate warheads

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-31-2004, 08:41 AM   #11 (permalink)
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you'd be amazed that a great great many people dont realise it works just on the death anims.... plus i think it also works another way....
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Old 07-31-2004, 08:44 AM   #12 (permalink)
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HOW? This is getting really annoying.
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Old 07-31-2004, 08:54 AM   #13 (permalink)
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InfDeath=9, everyone knows that... Heck, even I do!
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Old 07-31-2004, 09:13 AM   #14 (permalink)
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I meant, how do you make it so you can control the infantary as soon as it is created. And btw, I don't do graphics or anims.
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Old 07-31-2004, 01:56 PM   #15 (permalink)
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MakeInfantry= on any anim makes a neutral infantry except if it is a death anim...
By putting this on the virus death... you can change the virus death into a mutate death....

I've been trying to find alternate ways so you didnt need to kill another unit to create a new infantry.. i though i had found a way round it by using the commented out code which is attached to the anims when they become a death anim, but so far i havent been able to...
.. it must be hardcoded directly to only work on death anims

sorry to renegade and premier.. who were actually expecting me to come up with something new and amazing..
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Old 07-31-2004, 04:31 PM   #16 (permalink)
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Quote:
I have managed to get the mutate warhead so that i can control the infantry as soon as it is created
What else should we have expected? :rockbrow:

The normal usage of MakeInfantry has been discussed several times here, including abusive actions like minelayers etc.
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Old 07-31-2004, 05:30 PM   #17 (permalink)
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i kinda put my own hopes up by looking at the death anim section and seeing a section on pallettes...

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The normal usage of MakeInfantry has been discussed several times here, including abusive actions like minelayers etc.
actually... i have never seen anyone mention that it only works with death anims.. otherwise this post wouldnt be here.
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Old 08-01-2004, 07:42 AM   #18 (permalink)
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We did mention it, always...perhaps the latest thread was killed by DeeZire's "backup".
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Old 08-01-2004, 11:51 AM   #19 (permalink)
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well. time to go back to work with messing with the mutation warhead..... its amazing what you can do wit the abuse of the mutation warhead... superweapons, homing weapons... *is in love with the mutation warhead code*
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Old 08-01-2004, 12:11 PM   #20 (permalink)
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I beleave there has allready been a mutating tutorial over revora.. anyway most advanced modders allready knew this
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