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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » 2 different an perfectly working mutate warheads

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-02-2004, 09:07 AM   #21 (permalink)
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It doesn't work with all death anims either, I replaced the brutes smash death anim with a new mutate and it still only created neutral infantry.
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Old 08-02-2004, 01:35 PM   #22 (permalink)
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Do you know why Blade ?
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Old 08-04-2004, 08:51 AM   #23 (permalink)
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Err, no.
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Old 08-04-2004, 09:37 AM   #24 (permalink)
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And is it possible to create 2 or more units using "mutation" by killing only 1 enemy soldier?
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Old 08-04-2004, 10:13 AM   #25 (permalink)
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Yes, if you stick another animation to the process (like one soldier comes from the infdeath anim, and another comes from the warhead impact anim), or use a weapon which shrapnels to kill the infantry, then the second shrapnel would create another infantry. But I don't think this would let you control both created units.
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Old 08-04-2004, 05:22 PM   #26 (permalink)
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Quote:
Originally Posted by Daedalus
anyway most advanced modders allready knew this
Is this a jab at my level of modding knowledge?
Its true, but i just wanna know.
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Old 08-05-2004, 06:10 AM   #27 (permalink)
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Do not take everything personal that's said here
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Old 08-05-2004, 07:38 AM   #28 (permalink)
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And is it possible to create infantry not killing units, but only injuring them?
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Old 08-05-2004, 05:37 PM   #29 (permalink)
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only if you want to make a neutral unit and make one every time the weapon is fired...
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Old 08-06-2004, 09:15 AM   #30 (permalink)
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that's just I need. I'm creating bacteriums which parasitize infantry (not only enemy) and spawn while parasiting
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