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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » 2 different an perfectly working mutate warheads

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-30-2004, 09:40 AM   #1 (permalink)
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Default 2 different an perfectly working mutate warheads

I have managed to get the mutate warhead so that i can control the infantry as soon as it is created, since most people dont actually know how to do it (it isnt common knowledge)
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Old 07-30-2004, 10:54 AM   #2 (permalink)
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You know, my car...
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Old 07-30-2004, 11:03 AM   #3 (permalink)
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Then how¿
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Old 07-30-2004, 12:38 PM   #4 (permalink)
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Then how?
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Old 07-30-2004, 12:52 PM   #5 (permalink)
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Quote:
Originally Posted by Renegade
You know, my car...
Need to put gas on it again?
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Old 07-30-2004, 12:54 PM   #6 (permalink)
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:lol: :lol: :lol:
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Old 07-30-2004, 04:52 PM   #7 (permalink)
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mellr0, please either tell us how to do it or don't tell us you can do it.
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Old 07-30-2004, 06:03 PM   #8 (permalink)
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i was going to... but then i needed to test a little something else out.....

The answer is simple... the coding isnt special to the mutate warhead... you could make every warhead a mutator....

the amazing thing is... its so increadibly obvious... im surprised no one else figured it out years ago...

Its only hardcoded to work when its a death anim....

You have to put the infantry creating code on a death anim or it creates a neutral..
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Old 07-30-2004, 06:23 PM   #9 (permalink)
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So what's the news?
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Old 07-30-2004, 11:21 PM   #10 (permalink)
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"I have managed to get the mutate warhead so that i can control the infantry as soon as it is created..."

"You have to put the infantry creating code on a death anim or it creates a neutral..."

As Renegade said, what's the news?
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