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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 07-30-2004, 11:35 AM   #1 (permalink)
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Default Auto repair

Does anyone know how to make buildings heal themselves when damaged (Click repair if the owner has enough cash and the building is damaged). I saw it in Purple Alert, and became dependant on it, but I have made my own private use mod, and can't do this anymore, but would really like to.
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Old 07-30-2004, 12:42 PM   #2 (permalink)
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Code:
[AI]
CreditReserve=10000 ;INF the computer repairs if credit is above 10000

[IQ]
RepairSell=0 ;INF the computer repairs for a human player
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Old 07-30-2004, 02:13 PM   #3 (permalink)
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Thanks, this will be really useful.
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Old 07-30-2004, 06:19 PM   #4 (permalink)
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Cool...never thought of abusing it like this...
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Old 07-30-2004, 06:31 PM   #5 (permalink)
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Note that, under very rare circumstances, the AI might sell one of your buildings with this IQ setting.
For some reason, Westwood put the AI controls for repairing and selling into the same ini flag.

Westwood: "How's my programming? Call 1-800-DEV-NULL"
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Old 07-30-2004, 11:35 PM   #6 (permalink)
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If it doesn't happen too often, auto repair is a nice feature to be had.
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Old 07-31-2004, 12:04 AM   #7 (permalink)
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I heard somewhere that every other tags in the [IQ] section should be set to 5, for a better AI. Can anyone confirm this, please ?
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Old 07-31-2004, 12:28 AM   #8 (permalink)
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I don't see any difference between 5 and lower numbers... even the comments state that in skirmish, ai level is set to maximum, so it automatically utilises all of these functions. I have several other functions set to 0, like autocrush, contentscan, scatter, and they appear to add some brain to my units. Just don't put GuardArea into 0 - you'll be sorry when your prism force rolls off to hunt a pack of rhinos that are passing by (slightly out of the prism range).
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Old 07-31-2004, 01:20 AM   #9 (permalink)
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Thanks DCoder for your tips.

I thought thoses comment weren't effective... In fact, it's as if there were only 2 different settings : also apply to human player, or not.
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Old 08-02-2004, 09:03 AM   #10 (permalink)
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There are other reasons why the AI controls have different levels. If you are making a single player campaign, you might want the AI to use some, but not all of the functionality.
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