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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-01-2004, 11:38 AM   #1 (permalink)
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Default grrrr, im stuck... (ra2 map)

hum ok, first, thanks, and i hope u can help me coz i dnt no if ne 1 can

the problem;
im makin a ra2 map, and doing very well, its a fun map really. so far everythings working, even got day and night working properly.
in the middle of the map, is the 4 superweapons, but 4 some reason i can only take over the chronosphere, (no, i dnt care for spelling). i been trying 2 work out 4 ages y this is, but cant work it out. the thing is i been making the map for soooooo long, and its got quite a bit of ini edits in.

the 2nd problem after i sorted that 1 out it, im trying 2 make it so as soon as u enter the center of the map, u automaticly take over the superweapons, but yet again, should b simple, but cant get it

if any 1 can come up with anything, then i would b very thankful
i can send the map if u contact me on my email, should b there somewhere, but incase its not, its benhutton35@hotmail.com

and while im here, i just wanna say, wow!!!, the site, the mod, ect.

thanks
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Old 08-01-2004, 12:14 PM   #2 (permalink)
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for what i kow about mapping you need to make a trigger creating a building with an id and then add this circle (dont know what it was named again) and triger IF entered then Change Team to
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Old 08-02-2004, 03:34 AM   #3 (permalink)
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thanks, but i think iv already tried that (goes and tries again) hum ill ave 2 ave a little fiddle longer
im still looking for any other help
thanks all the same
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Old 08-02-2004, 09:11 AM   #4 (permalink)
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Is this a multiplayer map? If so, you cannot make them all change to the side that enters the middle. If its single player, you create a trigger that has entered by (player house) and action to activate another trigger and use that as a cell tag. Then have another trigger that is disabled that has any event (so it just fires ASAP) and that has change house to (player house) and attach that trigger to eveny building that will convert.
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Old 08-05-2004, 09:33 AM   #5 (permalink)
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thanks, that helps, its a shame though, but i suppose otherwise it would b quite stupid
so, do u have any suggesgions as 2 how i can make the other buildings b able 2 take out (if u get me)
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Old 08-05-2004, 12:29 PM   #6 (permalink)
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Look through the scripts of this map

I think this will help you
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