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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-02-2004, 10:07 AM   #1 (permalink)
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Default invisible building

why is my building invisible ?
ive build an new power plant but i cant see him ingame.
i can build it and it gives me power for other units but i cant see it.
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Old 08-02-2004, 10:26 AM   #2 (permalink)
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Check your code if everything is correct Namely the if the [IDs] match and/or the Image=-tag is correct, and see if your SHP is correctly placed.
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Old 08-02-2004, 11:01 AM   #3 (permalink)
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yeah i think it is the image tag is wrong(i didn't make one)
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Old 08-03-2004, 10:14 AM   #4 (permalink)
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If there's no Image= tag and no art(md).ini entry it will be invisible to humans.
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Old 08-03-2004, 01:55 PM   #5 (permalink)
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yes if u dont have the art it wont be recognized as having an image.
As for the Image= tag its not usually necessary but can help.
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Old 08-03-2004, 03:50 PM   #6 (permalink)
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It isn't necessary if the art ID has the same name as the asset you are using.
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Old 08-03-2004, 03:52 PM   #7 (permalink)
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If there is no Image= tag, the game assumes that the art.ini section is named exactly like the rules.ini one.
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Old 08-06-2004, 11:32 AM   #8 (permalink)
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yes ive made some shp files...but it needs vxl
now it works,but how about my building i cant see that one either
but everything is right(i think).the shp files are correct and also spelled good in the art file
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Old 08-07-2004, 12:56 AM   #9 (permalink)
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write atr and rules.ini codes here and (if it is possible) publish your SHPs.

We'll try to help
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Old 08-08-2004, 05:41 AM   #10 (permalink)
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art.ini:

[YAPOWR]
Image=YAPOWR
Normalized=yes
Remapable=yes
Cameo=YPWRICON
Foundation=2x2
Buildup=YAPOWRMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
Height=7
ActiveAnim=YAPOWR_A
ActiveAnimDamaged=YAPOWR_AD
ActiveAnimZAdjust=-20
ActiveAnimYSort=362
ActiveAnimTwo=YAPOWR_B
ActiveAnimTwoDamaged=YAPOWR_BD
ActiveAnimTwoZAdjust=-20
ActiveAnimTwoYSort=362
IdleAnim=YAPOWR_C
IdleAnimDamaged=YAPOWR_CD
IdleAnimZAdjust=-150
IdleAnimYSort=362
CanHideThings=True
CanBeHidden=False
OccupyHeight=3
DamageFireOffset0=-20,32
DamageFireOffset1=3,12

rules.ini :

[YAPOWR]
UIName=Name:YAPOWR
Name=advanced Power Plant
BuildCat=Power
Prerequisite=GACNST
Strength=750
Armor=wood
TechLevel=4
Adjacent=4
Sight=4
Owner=British,French,Germans,Americans,Alliance,Ru ssians,Confederation,Africans,Arabs
AIBasePlanningSide=0
Cost=800
Points=40
Power=800
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DB RIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0
;DamageParticleSystems=SparkSys,SmallGreySSys,BigG reySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
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