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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-04-2004, 07:43 AM   #1 (permalink)
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Default 2 things i dunno about (2 of many)

ok... 2 questions

1: if i mess about with superweapons, and swap what building does what superweapon, does the ai understand how to use the superweapon regardless of the building its attached to?

2: How does the attaching damage and warheads to an animation work? I havent been able to get it to work with Warhead= and damage =
Do I need something else on it?
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Old 08-04-2004, 07:59 AM   #2 (permalink)
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try Damage= (i.e. RA2 is case-sensitive)
But no, usually, Damage= alone should make it hurt.
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Old 08-04-2004, 09:34 AM   #3 (permalink)
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About SW: ai doesn't understand it if you don't put description of it in ai.ini
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Old 08-04-2004, 10:07 AM   #4 (permalink)
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AAG: that's only in case of CS/IC. Destructive SWs are automatically fired by the AI whenever available (well, GM does wait if no infantry is available). They have no associated coding in the ai(md).ini. Only coding about them in there is triggers that get activated when somebody builds/charges that SW.
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Old 08-05-2004, 07:33 AM   #5 (permalink)
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But then how PDominator is activated in crowds of units? So the description of SW should be written (I'm not sure in what ini exactly)
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Old 08-06-2004, 04:45 PM   #6 (permalink)
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actually... i find that ai doesnt look for best psychically controlling units... it uses it like a nuke... it dumps it in the middle of a base...
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Old 08-07-2004, 12:58 AM   #7 (permalink)
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Maybe
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