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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-07-2004, 04:58 PM   #1 (permalink)
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Default Entering a building

I'm working on a building that most infantry can enter and shoot out of but nothing can enter it.
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Old 08-07-2004, 06:57 PM   #2 (permalink)
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CanBeOccupied=yes
MaxNumberOccupants= xx
CanOccupyFire=yes

Only infantry with "Occupier=yes" set can enter buildings.
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Old 08-07-2004, 10:37 PM   #3 (permalink)
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um not entirely correct Baraka infantry with assaulter=yes can also enter buildings even if only to kill the units that have garrisoned it.
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Old 08-08-2004, 04:59 PM   #4 (permalink)
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No I mean like if infantry enter a battle fortress.
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Old 08-08-2004, 07:04 PM   #5 (permalink)
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The Battle Fortress and buildings use different occupy logics.
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Old 08-09-2004, 12:48 AM   #6 (permalink)
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Default

Try
Code:
[SOMEBUILDING]
PipScale=Passengers
Passengers=5
OpenTopped=yes
SizeLimit=1
UnitAbsorb=no
InfantryAbsorb=yes
But I'm not sure if it works
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Old 08-09-2004, 12:51 AM   #7 (permalink)
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It won't work.

What's wrong with what BaRaKa_ said?
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Old 08-09-2004, 01:28 AM   #8 (permalink)
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BaRaKa is correct, and nothing's wrong with that code, except the damned weapon range lock.

AAG, what you say is BioReactor logic, which blocks units from firing out. And OpenTopped is a vehicle/(aircraft?)-only tag.
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Old 08-09-2004, 01:16 PM   #9 (permalink)
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i never said it wasnt correct infact it is totally correct i merely commented there is an Assaulter=yes tag that allows infantry to clear out a garrisoned building.
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Old 08-09-2004, 02:41 PM   #10 (permalink)
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Quote:
Originally Posted by Kravvitz
It won't work.

What's wrong with what BaRaKa_ said?
Most infantry are unable to garrison buildings. You could make any Infantry unit able to enter any building, but the use of this special building is lost.
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