When a cloak generator is placed, does it have any effect on the behavior of the AI, or does it just attack you the same?
And also, how do you get it to stop makin the waterey(?) sound when it is placed?
CloakSound=NavalUnitEmerge ; sound of cloaking or decloaking
Cloak Generators have a huge impact on AI-behaviour, 'cause it treats cloaked buildings as if they were unexistant, i.e. while a building under a gap generator still gets attacked, a cloaked one doesn't even get noticed.