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DeeZire Online > Editing Community > Command and Conquer Editing > Red Alert 2 & Yuri's Revenge Editing » Odd.. breaking the 103 unit limit = Internal error?

Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 02-28-2003, 09:33 AM   #1 (permalink)
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Default Odd.. breaking the 103 unit limit = Internal error?

Hmm.. I always thought going above 103 in the UnitTypes list would just cause the AI to act odd and not affect a 1vs1 game.

however, after adding a whopping 24 units (107 units total, Civ units moved to the end of the list) I recieve an internal error while a skirmish game is loading (gets to about 90% loaded, then the IE).


All of the new Rules entries look to be entered correctly, as do the Art entries. Weapons and warheads entries look to be fine as well.


I don't suppose you geniouses might have a thought or opinion as to where I may have gone wrong?


If nessasary I could paste all the rules entries in here, but keep in mind it is 24 units.. that would be a rather large post, so I wont unless nessasary..
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Old 02-28-2003, 10:09 AM   #2 (permalink)
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Could you not remove them one by one until the problem goes away ? When it goes away you've found your problem.
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Old 02-28-2003, 10:59 AM   #3 (permalink)
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Theres a thought.. I always knew you folks were smarter than me


Also I was just looking thru my new MIX files..

Ive got a couple of voxels in there, but for some reason XCC doesn't recognise them.

For example:

name:ZSUTNK.vxl
type: VXL
size: 65582

That one is recognised. But:

ZSUTUR.vxl
type: unknown
size: 2930

ZSUBARL.vxl
type: unknown
size: 691

these ones are apparently unrecognised by XCC, and I have no idea why. (they appear fine in my voxel editor, so I dont think it would be a problem with them)

might this be a part of the problem do you think? and how would I be able to get XCC to recognise them?
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Old 02-28-2003, 11:11 AM   #4 (permalink)
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Hit your computer with a hammer? :P

No its not very helpful but i've got no idea
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Old 02-28-2003, 04:26 PM   #5 (permalink)
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Cute... you probably accidnetally screwed up the numbering, might have 2 of the same nubmer or something.
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Old 02-28-2003, 04:50 PM   #6 (permalink)
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I have no clue, but hitting your computer with a hammer does work. At least it got mine working, all except the floppy drive.
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Old 03-01-2003, 12:46 PM   #7 (permalink)
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XCC tests:
Code:
int size = get_size();
const t_vxl_header& header = *get_header();
if (sizeof(t_vxl_header) > size ||
	strcmp(header.id, vxl_id) ||
	header.one != 1 ||
	header.c_section_headers != header.c_section_tailers ||
	header.size != size - sizeof(t_vxl_header) - header.c_section_headers * sizeof(t_vxl_section_header) - header.c_section_tailers * sizeof(t_vxl_section_tailer) ||
	header.unknown != 0x1f10)
	return false;
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Old 03-01-2003, 01:28 PM   #8 (permalink)
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Default

Dude. Your files need to be zsutnk.vxl/hva, zsutnktur.vxl/hva and zsutnkbarl.vxl/hva. That should clear that up....

And by the "/" I mean "and".
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Old 03-01-2003, 09:58 PM   #9 (permalink)
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fun C++
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Old 03-01-2003, 11:33 PM   #10 (permalink)
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check for the placeholders, you must have erased it such as the [XCOMET],[WEEDGUY] and the Deathweapon dummy stuff.


or your files have found by the XCC utils to be corrupt or you must haven't saved them properly in the .mix file so it is found to be corrupt..
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