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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-14-2004, 09:29 AM   #1 (permalink)
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Default A MAD Problem

I tried to recreate the MAD tank but instead of exploding it does Internal Error!
There are 2 problems: The "auto-damage" doesnt'work (as I had to fire the building with one unit to destroy it) and the warhead too. If I use a "standard" warhead (one of the original game) it works. If I create one, even duplicating an existing one (and adding it to a new warhead line), it doesn't.

;;;;;;;;;;;;;;;;IN RULES.INI;;;;;;;;;;;;;;;

Code:
;BUILDINGS
306=MadExplode ;the boom

;VEHICLES
59=MAD ; the vehicle

;WARHEADS
73=MADNUKE

;ANIMATIONS
970=MAD_A

[MAD]
UIName=Name:MAD
Name=Mad Tank
Category=AFV
Strength=300
Explodes=yes
Prerequisite=NAWEAP,NATECH
CrateGoodie=yes
Armor=concrete
TechLevel=7
Sight=6
Speed=5
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=3000
Points=60
ROT=5
DeploysInto=MadExplode
Crusher=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=ApocalypseMoveStart
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=4.5
MovementZone=Destroyer
ThreatPosed=40	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AllowedToStartInMultiplayer=no
ZFudgeColumn=9
ZFudgeTunnel=15
Size=6


[MadExplode]
UIName=Name:MadExplode
Name=KABOOM!
Strength=1
Armor=none
RadarInvisible=yes
Primary=MADBomb
Selectable=no
ClickRepairable=no
ICBMLauncher=yes
Repairable=no
LegalTarget=no
Insignificant=yes
Nominal=no
TechLevel=-1
Adjacent=0
BaseNormal=no
Sight=0
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Russians
Cost=0
Points=0
Power=0
Capturable=false
Spyable=false
Crewed=no
ThreatPosed=0
SpecialThreatValue=1
AIBuildThis=no
DeathWeapon=MADBomb



;;;;WEAPONS;;;;

[MADBomb]
Damage=2000
ROF=1
Range=4
Speed=1
AreaFire=yes
Suicide=yes
Projectile=InvisibleLow
Warhead=MADNUKE



;;;;WARHEAD::::

[MADNUKE]
CellSpread=35
CellInset=3
PercentAtMax=.5
WallAbsoluteDestroyer=yes
Wood=yes
Rocker=yes
Verses=0%,0%,0%,100%,100%,50%,100%,85%,50%,100%,100%
Sparky=no
Tiberium=yes
ShakeXlo=10
ShakeXhi=10
ShakeYlo=10
ShakeYhi=20
;;;;;;;;;;;;;;;;;ART.INI;;;;;;;;;;;;;;;;;;;;;

Code:
[MadExplode]
Image=none
Buildup=none
ActiveAnim=MAD_A

[MAD_A]
Rate=300
Damage=150
----------------------THE END-------------------


So, where's the wrong point?
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Old 08-14-2004, 09:47 AM   #2 (permalink)
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CellSpread > 10 = Internal Error.
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Old 08-14-2004, 10:19 AM   #3 (permalink)
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Why are these parameters so restrictive?
Anyway, the explosion problem works now. Thanks!

now I must fix the explosion trigger problem.
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Old 08-14-2004, 11:03 AM   #4 (permalink)
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Quote:
Originally Posted by DvD-IT
Why are these parameters so restrictive?
This is the character of the game
I also don't like it (character of course, not game)
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Old 08-14-2004, 10:38 PM   #5 (permalink)
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[MadExplode]
CanPassiveAquire=yes ; ( so it can fire it's MADBomb )
;and maybe
AttackFriendlies=yes ; so it can be triggered by any unit


[MADNUKE]
Range=255 ; or Range=-2 ;; - You have AreaFire, so the weapon will be fired in that cell where your unit is ; and you need the weapon be triggered not only when a unit comes 4 cells close to [MadExplode] ...
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Old 08-15-2004, 09:43 AM   #6 (permalink)
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Thank you all, now the mad tank is quite perfect. However, it still does nothing when deployed...
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Old 08-15-2004, 10:00 AM   #7 (permalink)
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Make [MADBomb] Range=-2 .
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Old 08-15-2004, 10:10 AM   #8 (permalink)
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deezire did a tutorial for MAD tank
see the tutorials section of this site
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Old 08-15-2004, 10:33 AM   #9 (permalink)
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for sslee: the tutorial was the first thing i read to create the mad tank.
for BaRaKa_ and dCoder, i also deactivated "unselectable=yes" to make the mad "structure" able to being ordered to fire. But it is still a bit weird... is it what you mean?
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Old 08-15-2004, 10:50 AM   #10 (permalink)
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The only other thing I can think of is that building art names can only start with GA (GT), NA, YA, or CA. Other stuff (like MA) does not get recognized properly.
And who needs such long names for buildings anyway?
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