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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-16-2004, 07:53 PM   #1 (permalink)
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Default New Locomotors?

When I opened game.exe in Hex Workshop 4.0 and searched for a while I found these lines:

48BC11BD-C4D7-466b-8A31-C6ABBAD47B3E
D6E7FC97-64F9-4d28-B52C-754EDF721C6F
01AF9993-3492-11d3-8F6F-0060089C05B1
29e3bb2a-2f36-11d3-a72c-0090272fa661

And they look very similar to locomotors.

Are these locomotors and which units can i add them to?
The game crashes when i give [HTNK] (Rhino) any of these Locomotors.
When i added the Locomotors I wrote like this:
Locomotor={48BC11BD-C4D7-466b-8A31-C6ABBAD47B3E}
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Old 08-16-2004, 08:32 PM   #2 (permalink)
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Default

Those string characters are similar but not locos. The AI Generals uses the similar coding to affect "Generals Personas" on it's games so the answer is no.
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Old 08-17-2004, 07:50 AM   #3 (permalink)
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Correct.
Maybe this will help in some way (scroll FAR down).
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Old 01-18-2005, 12:10 AM   #4 (permalink)
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Nice try

Here you have found an md5 hash that is used for copy proctection!
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