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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
08-23-2004, 10:40 AM
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#21 (permalink)
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Senior Member
Join Date: Jul 2004
Location: England
Posts: 104
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Still nothing. I deploy it, order it to fire, everything works. Then I try to undeploy it, doesn't work. Can't undeploy. No cursor, and move orders don't work either, unlike the iron fist in Deezire or the constucktion yard normally.
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08-23-2004, 11:13 AM
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#22 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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Selectable=no Have you removed this tag?
Try Selectable=yes
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08-23-2004, 11:30 AM
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#23 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
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You need a buildup and a valid BuildCat for that to work. I see you have the BC, so I guess you lack a buildup (any anim might work, as long as the buildup .shp file exists). And get rid of that ICBM, just in case it has some junk coding related to it (use Artillary=yes instead?)
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08-23-2004, 11:54 AM
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#24 (permalink)
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Senior Member
Join Date: Jul 2004
Location: England
Posts: 104
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Thanks DCoder, that was the problem (didn't have a BuildUp anim). ICBMLauncher=yes was in there in case it made the building fire automatically, but it doesn't, or at least not on it's own. Also, how would I go about making it look like a masytermind when deployed? I suppose I would have to extract the mastermind images and rename them to be PSYR2, but would I need to do anything else?
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08-23-2004, 12:05 PM
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#25 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
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Mastermind is a voxel, buildings are SHP. You can try adding
Turret=yes
TurretAnim=MIND
to the structure's coding (see grand or flak cannons for reference), but I'm not 100% sure that'll work. Then try extracting mind.vxl+hva, renaming it to mindtur.vxl+hva, and try again. It should work 100% now (at least for me it did, I used a mirage turret on a samsite basis and it worked perfectly).
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08-23-2004, 12:10 PM
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#26 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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You may also create an image of the building using 'Print Scrn' button on your keyboard
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08-23-2004, 01:02 PM
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#27 (permalink)
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Senior Member
Join Date: Jul 2004
Location: England
Posts: 104
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Thanks again DCoder, that worked perfectly.
AAG, I'm new to this so can you clarify something for me. Why do I want to create a screenshot of the building?
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08-23-2004, 11:38 PM
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#28 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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Ok,
I mean you can make a screenshot of Master Mind, then cut it and put as new image with uniform background. Then convent This image to shp (name it PSYR2.SHP) and you'll have shp image of deployed PSYR
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08-24-2004, 04:43 AM
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#29 (permalink)
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Senior Member
Join Date: Jul 2004
Location: England
Posts: 104
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Thanks for explaining it AAG, I'll try that as well.
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