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Command and Conquer Editing
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Red Alert 2 & Yuri's Revenge Editing
» Hacker Unit Weapon
Red Alert 2 & Yuri's Revenge Editing
Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.
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08-21-2004, 12:32 PM
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tesla3090
Member
Join Date: Jan 2004
Posts: 80
Hacker Unit Weapon
Is it possible to use the floating disks drain weapon on a hacker unit. So that it could shut down power plants and suck the cash from refinerys?
08-21-2004, 12:48 PM
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AAG
Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
No,
Quote:
Originally Posted by
DCoder
drain weapon supposed to be fired vertically...
(it was written here)
http://deezire.net/modules.php?name=...er=asc&start=0
So you can use it only for flying units, but do you need second floating disk?
08-21-2004, 12:54 PM
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tesla3090
Member
Join Date: Jan 2004
Posts: 80
Then could a tank spawn an invisible aircraft that would fly to the target and use the disk drain weapon?
08-21-2004, 12:59 PM
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AAG
Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
I'm not sure that aircraft can use drain weapon (floating disk is unit, not an aircraft) but you can try.
Advice: use also
Immune=yes
and
LegalTarget=no
tags for this aircraft (invisible aircraft shouldn't be attacked and destroyed)
08-21-2004, 01:13 PM
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Renegade
Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
The idea of a spawned aircraft using the drain-weapon is interesting...although it'd be typical for Westwood if it only worked on VehicleTypes...
08-21-2004, 01:19 PM
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AAG
Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
I tried it a minute ago... with harriers. It doesn't work. Harrier flies to power plant or refinery and hangs near it without attack.
08-21-2004, 01:58 PM
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tesla3090
Member
Join Date: Jan 2004
Posts: 80
Does anyone have an idea for a good hacker weapon?
08-21-2004, 02:00 PM
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Proteje1
Junior Member
Join Date: Jun 2004
Posts: 2
Don't some mods have a Chrono Prison which can de-activate units? Perhaps you can have your hacker units do that, although that may be too much like Generals.
08-21-2004, 02:40 PM
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tesla3090
Member
Join Date: Jan 2004
Posts: 80
I don't know. Deezire's Chrono Prison worked just like a Chrono legionere. But using the
temporal=
code causes problems.
08-21-2004, 03:58 PM
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Renegade
Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Harriers are not representive...you need JumpJet-stuff, and get rid of stuff like PreventAttackMove, I guess.
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