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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-21-2004, 12:32 PM   #1 (permalink)
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Default Hacker Unit Weapon

Is it possible to use the floating disks drain weapon on a hacker unit. So that it could shut down power plants and suck the cash from refinerys?
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Old 08-21-2004, 12:48 PM   #2 (permalink)
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No,
Quote:
Originally Posted by DCoder
drain weapon supposed to be fired vertically...
(it was written here) http://deezire.net/modules.php?name=...er=asc&start=0

So you can use it only for flying units, but do you need second floating disk?
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Old 08-21-2004, 12:54 PM   #3 (permalink)
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Then could a tank spawn an invisible aircraft that would fly to the target and use the disk drain weapon?
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Old 08-21-2004, 12:59 PM   #4 (permalink)
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I'm not sure that aircraft can use drain weapon (floating disk is unit, not an aircraft) but you can try.

Advice: use also Immune=yes and LegalTarget=notags for this aircraft (invisible aircraft shouldn't be attacked and destroyed)
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Old 08-21-2004, 01:13 PM   #5 (permalink)
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The idea of a spawned aircraft using the drain-weapon is interesting...although it'd be typical for Westwood if it only worked on VehicleTypes...
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Old 08-21-2004, 01:19 PM   #6 (permalink)
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I tried it a minute ago... with harriers. It doesn't work. Harrier flies to power plant or refinery and hangs near it without attack.
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Old 08-21-2004, 01:58 PM   #7 (permalink)
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Does anyone have an idea for a good hacker weapon?
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Old 08-21-2004, 02:00 PM   #8 (permalink)
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Don't some mods have a Chrono Prison which can de-activate units? Perhaps you can have your hacker units do that, although that may be too much like Generals.
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Old 08-21-2004, 02:40 PM   #9 (permalink)
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I don't know. Deezire's Chrono Prison worked just like a Chrono legionere. But using the temporal= code causes problems.
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Old 08-21-2004, 03:58 PM   #10 (permalink)
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Harriers are not representive...you need JumpJet-stuff, and get rid of stuff like PreventAttackMove, I guess.
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