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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
08-26-2004, 05:53 AM
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#11 (permalink)
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Senior Member
Join Date: Sep 2003
Location: U.K.
Posts: 726
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if you followed that exactly it should be working fine ... although a harrier can be built with any harrier, it just needs a dock unless of course u make it building specific....
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08-26-2004, 01:03 PM
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#12 (permalink)
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Senior Member
Join Date: Apr 2003
Location: USA
Posts: 241
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Factory=Aircraft or something is needed isnt it. I have used that tutorial myself and it works fine.
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08-26-2004, 03:38 PM
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#13 (permalink)
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Member
Join Date: Dec 2002
Location: UK
Posts: 58
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how do i fix the zshape problem
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08-26-2004, 04:00 PM
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#14 (permalink)
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Member
Join Date: Dec 2002
Location: UK
Posts: 58
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Working Code:
{Graphics Bug Unfixed}
Code:
ART(MD).ini:
[CAAIRP]
Normalized=yes
Remapable=no
Foundation=3x3
Height=6
DockingOffset0=190,-178,0
DockingOffset1=190,198,0
Buildup=CAAIRPMK
NewTheater=yes
DemandLoad=true
ActiveAnim=CAAIRP_A
ActiveAnimZAdjust=5
ActiveAnimDamaged=CAAIRP_AD
ActiveAnimTwo=CAAIRP_F
ActiveAnimTwoZAdjust=-100
ActiveAnimTwoYSort=362
ActiveAnimTwoPowered=no
DamageFireOffset0=-3,5
DamageFireOffset1=-65,32
Cameo=HELIICON
DemandLoadBuildup=true
FreeBuildup=true
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
ZShapePointMove=60,30
RULES(MD).ini
[CAAIRP]
UIName=Name:CAAIRP
Name=Tech Airport
Strength=800
Insignificant=yes
Nominal=yes
Points=5
Armor=concrete
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris1sm,Dbris1lg,Dbris4sm,Dbris5sm,Dbris4lg,Dbris7sm,Dbris8sm,Dbris5lg,Dbris4lg
DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
NeedsEngineer=yes
Unsellable=yes
Ammo=5
SuperWeapon=ParaDropSpecial
LeaveRubble=yes
BuildCat=Tech
Prerequisite=GAREFN,GACNST
Adjacent=2
TechLevel=-1
Sight=5
UnitReload=yes
Helipad=yes
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-50
Crewed=yes
ThreatPosed=0 ; This value MUST be 0 for all building addons
NumberOfDocks=2
HasStupidGuardMode=false
Factory=AircraftType
CaptureEvaEvent= EVA_AirfieldCaptured
Optional Rules:
[ORCA]
Dock=GAAIRC,AMRADR,CAAIRP
This has been tested in YR only
(Who was the author of the afterglow tutorial?
Can Someone try to fix the graphic problem?)
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08-27-2004, 02:23 AM
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#15 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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Well, I have edited your Airport:
Code:
RULES(MD).INI:
[Animations]
XX=CAAIRPBB
ART(MD).INI:
[CAAIRP]
BibShape=CAAIRPBB
[CAAIRPBB]
NewTheater=no
Layer=ground
[CAAIRP_A]
NewTheater=no ; ONLY TO TEST (should be yes)
You should paint CAAIRP_A for all theatres yourself (I have no time now  )
Use as an example CGAIRP_A. After you finish put:
[CAAIRP_A]
NewTheater=yes
Here are some files in Generic pal. (Looks not fine on different theatres)
How to do this? Cut down a part of first image from cXairp.shp and put to cXairp_a.shp (layer of original animation should be placed on the top and layer of cutted image from cXairp.shp should be placed to back).
P.S. you don't need to repaint CAAIRPBB. Use it 'as is' in generic pal.
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08-27-2004, 05:42 AM
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#16 (permalink)
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Member
Join Date: Dec 2002
Location: UK
Posts: 58
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to AAG:
would you mind if i add that to my website (when it's finished)?
You'll get credit for the images and coding help
to all:
who was the author of the tutorial at afterglow
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08-27-2004, 07:39 AM
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#17 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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Use it anywhere you want.
P.S.
Could you mail me result images after you'll finish them?
aag@gorodok.net
Edit:
To all: how to make it so that e-mail would be written as a link, not a code [email] ....
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08-27-2004, 10:48 AM
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#18 (permalink)
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Member
Join Date: Dec 2002
Location: UK
Posts: 58
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do i have to re do the bib because on "Bay of Pigs" map, pink pixels appear at the base of the airfield, even when I don't use the animation file you posted
I will be a while before I can do the images (waiting for PSP8 to be delived)
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08-27-2004, 12:10 PM
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#19 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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I think pink pixels appear not on the bib but on CXAIRP_A animation.
If on Bib too, you should also edit it.
(You may edit it not only in professional graphic editor. You may use SHP Editor 2.1 by Banshee & Stucuk - download from this page)
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08-27-2004, 03:15 PM
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#20 (permalink)
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Member
Join Date: Dec 2002
Location: UK
Posts: 58
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i'd ordered psp for other uses any way
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