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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 08-27-2004, 02:37 PM   #1 (permalink)
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Default == Capture the Flag ==

I was wondering if it`s possible to make "Capture the Flag" game mod. Basically each team has a vital structure with high strength, can't be sold or healed. The player looses the game if it is captured or destoyed. If anyone has any ideas, please respond. TIA
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Old 08-27-2004, 03:21 PM   #2 (permalink)
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Cannis.net has a well known game mode similar to the description you provided
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Old 08-27-2004, 03:55 PM   #3 (permalink)
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I know they have one. But I need to know how to make one myself.
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Old 08-27-2004, 04:36 PM   #4 (permalink)
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I think it uses map triggers to make the structures "vital"
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Old 08-27-2004, 07:46 PM   #5 (permalink)
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The idea with Cannis' Assault game mode [www.cannis.net/assaultmaps] is that you can adapt your mod to include that game mode and support the Assault map packs. You can choose most of the properties for the flag structure yourself.
Assault is a 'destroy the flag' mode rather than capture.

If you want to try the Assault mode out without downloading a huge mod or implementing it in your own, get the YR Unofficial 1.002 Mini-Patch from marshall.cannis.net, and at least one of the two map packs from www.cannis.net/assaultmaps
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Old 08-28-2004, 04:23 AM   #6 (permalink)
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it is done like this so that the user only has to download the maps once, but be able to use them with different mods. This makes the mod more user friendly
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Old 08-28-2004, 02:36 PM   #7 (permalink)
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The mode relies on having special features on the maps that differ from normal maps in the same way that megawealth maps differ from normal maps for that mode. The maps are provided seperately to avoid wasting bandwidth downloading them with every mod that ever wants to use them, the mod maintainer is responsible for continuing to support them.
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