 |
Forum Info
|
 |
Forum Members: 18,581
Total Threads: 8,669
Posts: 94,547
Administrators:
DeeZire, Redemption
There are currently 24 users online.
|
 |
Partner Links
|
 |
 |
Advertisements
|
 |
|
| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
09-01-2004, 02:26 PM
|
#21 (permalink)
|
|
Junior Member
Join Date: Jul 2004
Posts: 26
|
DCoder, any word on final version of your AI Editor v2. I'm using alpha2 and it's still really buggy. It's kinda hard to use notepad for AI editing.
EDIT: Also you said I shouldn't modify/delete IDs for triggers. If that's true, then how can I disable them in such way that the existing TeamTypes are still triggered/used in maps but are not called upon regurally by AIMD.ini In other words if I make my own teamtypes, I wouldn't want the old ones to be triggered. I could probably modify the probabilities of triggertypes to 10.000000,10.000000,10.000000, but I don't know if it's enough to disable them completely.
|
|
|
09-01-2004, 11:37 PM
|
#22 (permalink)
|
|
Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
|
Buggy? More details, please.
|
|
|
09-02-2004, 12:13 AM
|
#23 (permalink)
|
|
Junior Member
Join Date: Jul 2004
Posts: 26
|
Ok well. When I modify existing TaskForce (I'll use 0A86ACAC-G as an example)
And I want to add a new group of units, lets say 5 Rocketeers
So I type this:
Quote:
4,MTNK
1,MGTK
1,SREF
5,JUMPJET
|
And press SAVE
To see changes I re-select the same TaskForce and I see this:
Correct me if I'm doing something wrong.
Another bug I observed:
When editing any ScriptType, I'll use the following as an example
Quote:
Gather
Attack factories
Repeat until success
Attack base defenses
Attack structures
Attack anything
|
If I choose to delete actions such as : "Attack base defenses" and "Attack structures", after refreshing I see this:
Quote:
Gather
Attack factories
Repeat until success
Attack anything
Stop attacking
Stop attacking
|
And after opening modified aimd.ini I observe the following changes:
Quote:
[0ABA756C-G]
Name=General Fast Factory Attack
0=53,0
1=0,6
2=49,0
3=0,1
4=
5=
|
So instead of deleting actions completely, the program creates 2 new blank actions.
I'm using AIEditor V2 Versin 0.25 [second alpha]
I also observed this bug, which is weird: when I double click on any unit ID in the list of available units that can be added into TaskForce, the list of units transforms into a list of available TeamTypes
I didn't observe any bugs when editing Triggers.
I hope these are helpful. I figured the program isn't finished and TaskForce/TeamType/SriptType editing isn't supported yet. Again tell me if I'm not using the program correctly. I think AIeditor is a great idea, and your is very user-friendly. If I find more bugs, I'll let you know. 
|
|
|
09-02-2004, 05:16 AM
|
#24 (permalink)
|
|
Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
|
TaskForces: that -1 is supposed to be in the Group window, my mistake 
ScriptTypes: You didn't by any chance leave the blank lines in there?
Like this:
Quote:
|
Originally Posted by Wrong way
Do this
Do that
Do more that
|
? It should be like this:
Quote:
|
Originally Posted by Good way
Do this
Do that
Do more that
|
Notice the blank lines in the first sample - nothing is written, but the empty lines do exist. That's bad. On the other hand, it may be a bug of deletion function. (To see if those blank lines actually do exist, move your cursor to the very bottom of that box. If it can go into any empty lines, delete them manually.)
Add units: That's weird, although I myself never tested that function
Anyway, I'll fix it all as soon as possible. Thanks for your input.
|
|
|
09-02-2004, 11:55 AM
|
#25 (permalink)
|
|
Junior Member
Join Date: Jul 2004
Posts: 26
|
No problem. Glad to help. As for the blank lines, they are always created after I delete actions. I even erased them manually, but they still come back after refreshing.
Another serious bug I observed:
When deleting a group of units from a TaskForce, the following results.
I'll use this TaskForce as an example:
After I delete the group : "3,E1" I expect the resulting configuration to look like this:
Instead it does the following:
Quote:
1,TANY
1,SHAD
1,GGI
1,GGI
|
As you can see it duplicates the last group and adds it to the end of TaskForce.
The next is a minor bug, but is still worth mentioning.
When changing the name of TeamType and refreshing, the program doesn't show changes in ID Window. The way you made the program is that in the ID window, it shows both the hexadecimal ID AND the name. I personally think it should ONLY show the ID without the name. The name is shown below anyway.
Another Bug:
When editing any ScriptType, I'll use the following as an example:
If I add some action, lets say "49,0" between "0,7" and "46,6", the following is a result:
As you can see, the program always remembers the number of actions in previous configuration. If I add 5 actions and put them in the begining, it will erase 5 actions at the end. If a delete 5 actions from the begining of ScriptType, the program will add 5 blank ones to the end. You get the idea.
The program also seems to luck the following feature: I can't change the order in which Triggers are listed. It would be nice if in the next version I could drag triggers from one place to another. This way I could organize them by country/probability/difficulty, etc.
Wow I'm really bombing you with all this information, but you said you wanted feedback so... I'm giving feedback 
|
|
|
09-08-2004, 10:41 AM
|
#26 (permalink)
|
|
Junior Member
Join Date: Jul 2004
Posts: 26
|
So is there any progress with the AIEditor?
|
|
|
09-08-2004, 12:12 PM
|
#27 (permalink)
|
|
Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
|
Yes. What a coincidence, I was just about to post that I have squished all the bugs you listed in the above post, added a couple of new features and am about to upload the 3rd alpha! 
|
|
|
09-08-2004, 01:57 PM
|
#28 (permalink)
|
|
Junior Member
Join Date: Jul 2004
Posts: 26
|
Excellent! Can't wait. I can finally start making my AI.
|
|
|
09-08-2004, 03:06 PM
|
#29 (permalink)
|
|
Junior Member
Join Date: Jul 2004
Posts: 26
|
I just downloaded third alpha. But it doesn't seem to work. When I open AIEditor.exe, I'm getting the following error:
"This module was compiled with a trial version of Delphi. The trial period has expired" Then it says: "Runtime error 216 at 004040404" The program doesn't start !
|
|
|
09-09-2004, 12:42 AM
|
#30 (permalink)
|
|
Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,056
|
Argh! $^@$^#%  Well, that's what I get for switching from Delphi 6 to Delphi 7 Trial.. :S
Fixed version uploaded now. Sorry for that inconvenience.
|
|
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 02:14 PM.
|