1. AABBCCDD is a conditional number, EEFFGGHH is a comparison value, XXX... is always zeroes. AABBCCDD is measured in hex. EEFFGGHH can have one of these values:
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Originally Posted by DeeZire
05000000 = fire the trigger if not equal to
04000000 = fire the trigger if greater than
03000000 = fire the trigger if greater than or equal to
02000000 = fire the trigger if equal to
01000000 = fire the trigger if less than or equal to
00000000 = fire the trigger if less than
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2. Weighted probability - the trigger initially has this probability, everytime it fails to carry out it's script, the probability is reduced. Everytime it succeeds in carrying out it's script, it's probability is increased. Once the probability hits minimum or maximum, it gets disabled. If a trigger has all three probabilities the same, that most probably means it can never complete it's script (attack infantry, repeat until success, attack anything - obviously the only way to complete this script is to defeat the player completely, when you don't have to worry about getting disabled anymore.
3. No idea.
4. They might be used in maps.
Do you already have some version of my AI Editor (points at sig)? It can help you a lot.