RA2 Hostile Civillans Issue
I am working on a RA2 map where in order to get any usable amount of resources, you have to fight through a civilian guard that doesn't want their tech buldings captured. Does anyone have any idea as to a way I could use rules.ini to change the civillian's default behaviour of running away whenever they are shot at? Or maybe another house (eg. mutant?) that I could use for the civilians so that they will attack other houses on sight? :tard:
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