I am working on a steam engine. I placed the side gear on in sections then I made a hva animation in OSHVABuilder but when I view it in OSVxlViewer the side gear is placed near the top of the unit?
Id suggest placing the initial frame through voxel bounds, and then animating through HVAPosition on the rest of them. Tried it ingame? Ive known Voxel Viewer had issues earlier about aligning turrets/sections, it seems to work fine for me now -so check that the VV version is 1.3-