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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
10-07-2004, 04:08 PM
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#1 (permalink)
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Member
Join Date: Jun 2004
Location: East Tennessee, USA
Posts: 30
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RA2/YR editing questions.
Is there anyway to play the orignal RA2 music in YR? If so , how can it be done? I have also heard that you can only make 100 buildable units. Is this true and if so, is there a way to go over this limit? Thanks!
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10-07-2004, 08:01 PM
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#2 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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You will find answers to those questions and more on my site.
*points at sig*
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10-08-2004, 07:41 PM
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#4 (permalink)
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Senior Member
Join Date: Aug 2003
Location: Oh-HIGH-Ooh
Posts: 421
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There are tutorials everywhere about getting past the 102 unit limit. I think there is one here on this site, plus another at YR Argentina ( www.yrarg.cncguild.net, or something like that).
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10-08-2004, 10:59 PM
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#5 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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I heard that threre is limit to make not more than 128 kinds of units, not more than 128 infantry types not more than 512 buildings and not more than 4096 tiles.
Is it true?
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10-09-2004, 08:02 AM
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#6 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Well...although an unspecified poster, from some unknown forum, is not actually a valid source for such things, the numbers in itself do indeed make sense, as they are 10000000, 1000000000, and 1000000000000.
But those are actually not hard to pick if you want to play important. The interesting question would be if there's any proof for this in the .exes or .tlbs.
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10-10-2004, 10:21 PM
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#7 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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You are right.
By the way, I don't think there is difference betw. limit 500 units in game or more. There is no need to create so much ones. Even 100 - 120 units would be enough.
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10-11-2004, 09:30 AM
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#8 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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rofl. No, they are not.
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10-11-2004, 11:41 AM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 434
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Not when you consider the allied + soviet + yuri + civilian units + placeholders + weapon parsers + campaign units
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10-11-2004, 11:57 AM
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#10 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Not when you consider allied + soviet + yuri and are trying to do a decent mod.
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