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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 03-07-2003, 10:11 PM   #1 (permalink)
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Default Giving conscript a secondary weapon

Hello. I gave a secondary weapon to the conscript, and an intrernal error appeared. Someone knows how to fix it? (the weapon is not the problem ,coz it worked as secondary weapon in other infantry unit)
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Old 03-07-2003, 10:22 PM   #2 (permalink)
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did you misspell the weapon name?
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Old 03-07-2003, 10:39 PM   #3 (permalink)
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i dont think so
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Old 03-07-2003, 11:34 PM   #4 (permalink)
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we'll to make a secondary weapon work properly, you just make your primary weapon's warhead's verses and make 0%'s to all the ones you want your secondary to work on, ect...
I.E.

[E2]
Primary=M1Carbine <---anti infantry
Secondary=Antitank

[M1Carbine]
ect....
Warhead=Warhead1

[AntiTank]
ect.....
Warhead=Warhead 2

[Warhead1]
ect....
verses=100%,80%,70%,0%,0%,0%,30%,20%, 10%

[Warhead2]
ect....
verses=-0,0,0,70,60,50,0,0,0

so m1 can only fire at infantry and buildings, and antitank can only fire at tanks.
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Old 03-08-2003, 12:04 AM   #5 (permalink)
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good..
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Old 03-08-2003, 12:12 AM   #6 (permalink)
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But i want to make the weapon player-selectable... with deployer=yes and deployfire=yes tags...
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Old 03-08-2003, 12:26 AM   #7 (permalink)
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then give the infantry's "Primary=" and "Secondary=" different ranges so the infantry will be deployable for it to be used on a specific target. the AI likes to deploy deployable infantry just to use the weapon for specific targets..
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Old 03-08-2003, 04:52 AM   #8 (permalink)
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The AI deploys nothing unless a script specifically tells the unit to deploy. GIs and GGIs are different since they are set to deploy now and again, and usually this tends to look intelligent... but is actually mindless.
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Old 03-08-2003, 05:25 AM   #9 (permalink)
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That applies to every infantry expect for Desolators, which are hardcoded not to deploy when under AI control.
 
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