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DeeZire, Redemption
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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
10-23-2004, 08:30 PM
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#1 (permalink)
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Member
Join Date: Feb 2004
Posts: 47
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Why is this weapon crashing the game? Firing it, I mean.
Someone do me a favor and tell me why whenever I use this weapon, the game crashes? I've tried all sorts of tweaks...
[620mmx]
RadLevel=50
Damage=65
ROF=80
Range=7
Projectile=Cannon
Speed=80
Warhead=RagAP
Report=ApocalypseAttackGround
Anim=APMUZZLE
Burst=4
Bright=yes
[RagAP]
CellSpread=3
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,75%,50%,100%,100%,100%,100%,100%,70%,1 00%,100%
Conventional=yes
InfDeath=7
AnimList=APOCEXP
ProneDamage=100%
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10-24-2004, 05:10 AM
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#2 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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I havent coded for a while but i think its radlevel and the fact radioactive=yes is missing from the projectile. You'd better check it
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10-24-2004, 07:22 AM
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#3 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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Almost. It's Radiation=yes on the warhead, and it definately should be there.
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10-24-2004, 10:54 AM
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#4 (permalink)
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Member
Join Date: Jan 2004
Location: http://mo.cncguild.net/
Posts: 98
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I'm not sure about this thing, I see it for the first time: :/
Bright=yes
Try adding radiation=yes to warhead like Ren said, and remove this thing. If won't work, tell then, I will test it by myself.
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10-24-2004, 12:00 PM
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#5 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 434
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Nothing wrong with Bright=yes.
If Radiation=yes doesn't solve the problem, check your spelling of the weapon on the unit, and make sure the warhead is in the [Warheads] list
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10-24-2004, 12:30 PM
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#6 (permalink)
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Member
Join Date: Feb 2004
Posts: 47
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Actually the warheads list doesnt matter, hehehe, its a mapmod and you can get away without dynamicly listing new warheads/weapons. The bad thing is new buildings and units have to overwrite something else... but hey, thats what the civi plane is for.
---Update: Radiation=yes tag didnt help. To clear this up- the wierd thing is, the tank fires the shots, it actually gets 2 of the 4 out, then right before the first one would hit the game crashes. Internal Error and all.
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10-24-2004, 01:21 PM
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#7 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 434
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Sounds like the proble is on the warhead then, but I can't see anything wrong with yours. Unless you changed any properties of APOCEXP ?
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10-24-2004, 02:05 PM
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#8 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
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With this information, I'd say we can be absolutely sure that it's the warhead...are you sure the game got your changes? Is everything saved? Is the version you played the latest version of the map? No spelling mistakes done?
And answer martyr's question, although I don't know whether changing anims is possible in modmaps at all...
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10-24-2004, 03:53 PM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Argentina
Posts: 608
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Animation properties arent editable via maps.
Last time i checked, you must define new warheads too in them...unless youre overwriting older ones...
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10-24-2004, 04:06 PM
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#10 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 434
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D'oh I forgot that. Maybe someone else could try that weapon/warhead and see if it works.
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