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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
10-24-2004, 06:05 PM
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#1 (permalink)
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Junior Member
Join Date: Jan 2003
Location: USA
Posts: 20
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Ore generation range
Is it possible to use an ini hack in a map to change how far TIBTRE01 will create ore, instead of just one space? I want it to generate 4 or 5 spaces away.
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10-25-2004, 12:08 AM
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#2 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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In your rules(md).ini files you can find such codes:
[Cruentus]
Name=Tiberium Cruentus
Image=2
Value=50
Growth=10000
GrowthPercentage=0
Spread=10000
SpreadPercentage=0
Power=0 ;10
Color=NeonBlue ; **WARNING**: If you change this color, notify Bret_a
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
....
you may edit smth. inthis code.
Also find in art(md).ini such codes:
[CRYSTAL1]
Elasticity=0.0
MinZVel=40.0
MaxXYVel=18.0
ExpireAnim=TWLT026
Damage=40
DamageRadius=100
Warhead=TankOGas
IsTiberium=true
LoopStart=0
LoopEnd=14
LoopCount=-1
Rate=500
;DetailLevel=0
RandomRate=220,500
Bouncer=yes
Theater=yes
TiberiumSpreadRadius=0
TiberiumSpawnType=TIB2_01
Then edit TiberiumSpreadRadius tag
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10-25-2004, 02:49 PM
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#3 (permalink)
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Junior Member
Join Date: Jan 2003
Location: USA
Posts: 20
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Thanks for the help. Is it possible to add art.ini hacks into maps? Ive tried in the past, but it didnt work. Do they have to be in a certain section of the file?
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10-25-2004, 03:52 PM
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#4 (permalink)
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Member
Join Date: Jan 2004
Posts: 80
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No, I don't think it is possible to change any INI files except for the Rules.ini in a map. 
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10-25-2004, 04:04 PM
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#5 (permalink)
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Junior Member
Join Date: Jan 2003
Location: USA
Posts: 20
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Then, unfortunately, it may be impossible. Here is what I have done to the map regarding the ore.
[Cruentus]
Name=Tiberium Cruentus
Color=NeonBlue
Image=2
Power=0
Value=50
Debris=CRYSTAL1,CRYSTAL2,CRYSTAL3,CRYSTAL4
Growth=10000 ***
Spread=10000 ***
GrowthPercentage=10 ***
SpreadPercentage=10 ***
[Riparius]
Name=Tiberium Riparius
Color=NeonGreen
Image=1
Power=0
Value=25
Growth=10000 ***
Spread=10000 ***
GrowthPercentage=10 ***
SpreadPercentage=10 ***
[TIBTRE01]
AnimationRate=3
AnimationProbability=.1 ***
I have tried GrowthPercentage and SpreadPercentage at 0.1, 1, and 10, with no result.
I changed Growth and Spread to 10000 from 2200 on Riparius, with no effect.
I changed AnimationProbability from .003 to .1, and this makes it produce ore much faster, a desired effect.
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10-28-2004, 03:23 AM
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#6 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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Try to add tag
[CRYSTAL1]
rules
....
art
(write both rules and art codes in one place)
But I'm not sure if it works
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10-29-2004, 02:24 PM
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#7 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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Won't work. Art code only goes in the art(md).ini files.
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10-30-2004, 01:41 AM
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#8 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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So in maps only rules(md).ini tags can be changed? If no what other files can be changed in maps?
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10-30-2004, 02:23 AM
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#9 (permalink)
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Senior Member
Join Date: Jul 2003
Location: Lithuania, Central Europe
Posts: 1,057
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Only rules, and not all of it.
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10-30-2004, 02:49 AM
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#10 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Russia, Novosibirsk
Posts: 489
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Ok. Thanks for informaion.
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