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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 03-09-2003, 11:56 AM   #1 (permalink)
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Location: swizerland
Posts: 35
Default can someone check this code?

i always get a internal error for this! can someone help?

unit:

[BFRT]
UIName=Name:Battlefortress
Name=Battle Fortress
Prerequisite=GAWEAP,TECH
Primary=105mm
Strength=4200
Category=AFV
Armor=heavy
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=10
Sight=6
Speed=1
PipScale=Passengers
OpenTopped=yes
SizeLimit=2
CrateGoodie=yes
Crusher=yes
OmniCrusher=yes
Owner=British,French,Germans,Americans,Alliance
Cost=4000
Soylent=4200
Points=50
ROT=4
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=BattleFortressSelect
VoiceMove=BattleFortressMove
VoiceAttack=BattleFortressAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=BattleFortressMoveStart
EnterTransportSound=EnterTransport
LeaveTransportSound=ExitTransport
Maxdebris=3
Locomotor={55D141B8-DB94-11d1-AC98-006008055BB5}
MovementZone=CrusherAll
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=30.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=6
OmniCrushResistant=yes
Secondary=MissileLauncherE
Image=HMEC
OpportunityFire=yes
WalkRate=2
Passengers=4
SelfHealing=yes

weapon:
[105mm]
Damage=65
ROF=70
Range=10
Projectile=Cannon
Speed=40
Warhead=PlasmaWH
Report=GrizzlyTankAttack
Bright=yes
LaserDuration=8
Burst=4

projectile:
[Cannon]
Image=pbom
Arcing=true
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes

[PlasmaWH]
Verses=100%,100%,100%,100%,100%,100%,100%,100%,100 %,100%,100%
InfDeath=5
Wall=yes
Bright=yes
Tiberium=yes
ProneDamage=350%
Sparky=no
AnimList=TXGASG

i have al the art entries correct, can someone please tell me what i did wrong?
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Old 03-09-2003, 12:13 PM   #2 (permalink)
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you added PlasmaWH to [Warheads] list, right? i'll try the code now...
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Old 03-09-2003, 12:17 PM   #3 (permalink)
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yes, i have
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Old 03-09-2003, 12:48 PM   #4 (permalink)
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i dunno what to say, well i tried it with the original images becuz obviously i dont have your art, and it worked fine for me :tard:

u might wanna get an expert opinion tho..
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Old 03-09-2003, 01:12 PM   #5 (permalink)
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ok , thanks anyway
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Old 03-09-2003, 01:19 PM   #6 (permalink)
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Have you forgot to add [HMEC] to artmd.ini?
 
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Old 03-09-2003, 02:03 PM   #7 (permalink)
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HMECH is in the artmd.ini by default, its the old mamooth mk II
Have you checked that code?
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Old 03-09-2003, 03:01 PM   #8 (permalink)
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yeah its gotta be something with the alternate art u've used....
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Old 03-09-2003, 11:54 PM   #9 (permalink)
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Max Weight employable is 3.0 not 30.5 . unless its movementzone is crusher all, it clicks.

tanks have walk rate?! c'mon. it is applicable to walker type units, not tanks.

unless the voxel file is not present and the artmd.ini entry is correct, it will just mess things up..

on your weapon entry, "LaserDuration" is applicable to Laser type weapons like the prismshot and cowshot weapons, not to cannon-based weapons. cannon projectile is different from laser's projectile.
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Old 03-10-2003, 03:59 AM   #10 (permalink)
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i got it fixed anyway, no idea what was wrong

xcomet,
1)movezone is crusher all

2) eh,hmec IS a walker !

3)entry is present in artmdini

4) laser uration was left over from my old codeing

nevermind got it fixed anyway
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