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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

View Poll Results: Which is better? Yuri's Revenge or Zero Hour
Don't Know 0 0%
Zero Hour 1 12.50%
Yuri's Revenge 7 87.50%
Voters: 8. You may not vote on this poll

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Old 11-05-2004, 05:30 PM   #1 (permalink)
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Default Mind Controlling Superweapon

I'm trying to make a superweapon that can mind control an entire team. But I don't have a single clue what to do or where to start. If anyone would post some code or email it to me i'd love it.
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Old 11-05-2004, 06:05 PM   #2 (permalink)
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Psychic Dominator? And you can't hack such a thing. If you had actually used the search function, like I told you, you'd know that.

And the poll is totally off topic and unecessary.
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Old 11-05-2004, 06:52 PM   #3 (permalink)
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no i mean like a psychic beacon controlls a team and im only 10 work wit me!!
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Old 11-05-2004, 07:22 PM   #4 (permalink)
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No, its can't be done.
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Old 11-06-2004, 12:20 AM   #5 (permalink)
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darn
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Old 11-06-2004, 12:22 AM   #6 (permalink)
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hey i have an idea it works like a weather storm and it fires lots of [SuperMindControl] bullets! Too bad i suck at coding!
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Old 11-06-2004, 12:36 AM   #7 (permalink)
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Won't work.
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Old 11-06-2004, 02:16 AM   #8 (permalink)
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Anyone tried to make it so that Psy. Dominator won't destroy structures around units which were captured by it? I need exaple of code.
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Old 11-06-2004, 05:16 AM   #9 (permalink)
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Well i think you can edit the PsyDom WH and anim so it doesnt do any harm.. and maybe you can widen its mindcontroll range, but i think i never got that to work, enen though i tried
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Old 11-06-2004, 05:16 AM   #10 (permalink)
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[DominatorWH]
CellSpread=7;6; just for the damage now. Capture range is DominatorCaptureRange
PercentAtMax=.2
Verses=0%,0%,0%,0%,0%,0%,100%,100%,6%,0%,0%
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