logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 19,326
Total Threads: 9,126
Posts: 98,179

Administrators:
DeeZire, Redemption

There are currently 48 users online.
Partner Links
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 11-07-2004, 03:04 AM   #1 (permalink)
Senior Member
 
Join Date: Nov 2004
Posts: 295
Send a message via MSN to NineBreakerFan
Default What did i do wrong?

I downloaded an infantry shp and i added this to artmd.ini
Code:
[TITN]
Cameo=titnicon
AltCameo=titnuico
Sequence=MechaSequence
Crawls=no
Remapable=yes
FireUp=2
PrimaryFireFLH=150,60,200
SecondaryFireFLH=150,60,200
ElitePrimaryFireFLH=150,60,200
EliteSecondaryFireFLH=150,60,200
Weapon1FLH=150,60,200
Weapon2FLH=150,60,200
Weapon3FLH=150,60,200
Weapon4FLH=150,60,200
Weapon5FLH=150,60,200
Weapon6FLH=150,60,200
EliteWeapon1FLH=150,60,200
EliteWeapon2FLH=150,60,200
EliteWeapon3FLH=150,60,200
EliteWeapon4FLH=150,60,200
EliteWeapon5FLH=150,60,200
EliteWeapon6FLH=150,60,200
DamageFireOffset0=-5,15
Code:
[MechaSequence]
Ready=0,1,1
Guard=0,1,1
Walk=8,11,11
Idle1=96,11,0,S
Idle2=107,11,0,E
Prone=0,1,1
Crawl=0,1,1
Die1=118,10,0,S
Die2=128,10,0,E
FireUp=138,5,5
FireProne=138,5,5
Down=0,1,1
Up=0,1,1
Cheer=96,11,0,S
Panic=0,1,1
To Rules
Code:
[TITN]
UIName=Name:TITN
Name=Titan Mech
Image=TITN
Category=Soldier
Prerequisite=GAPILE,RADAR
Primary=AGGattling
Secondary=AAGattling
OpenTransportWeapon=0;defaults to -1 (decide normally)  What weapon should I use in a Battle Fortress
NavalTargeting=4
LeadershipRating=8
AlternateArcticArt=yes ; ie SEALA for arctic maps
Assaulter=no ; I clear out UC buildings
Crushable=no
TiberiumProof=yes
Strength=1200
Armor=flak
TechLevel=9
Pip=red
Sight=8
Speed=5
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=1000
Soylent=500
Points=50
IsSelectableCombatant=yes
VoiceSelect=SealSelect
VoiceMove=SealMove
VoiceAttack=SealAttackCommand
VoiceFeedback=
VoiceSpecialAttack=SealSpecialAttack
CreateSound=SealCreated
DieSound=SealDie
EnterWaterSound=TanyaEntersWater
LeaveWaterSound=TanyaLeavesWater
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
SpeedType=Amphibious
MovementZone=AmphibiousDestroyer ; I am the only one with this zone, because it is now tied with being an infantry (part of seal stuck on tree bug)
ThreatPosed=25	; This value MUST be 0 for all building addons
SpecialThreatValue=1
ImmuneToVeins=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,SCATTER,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF,FASTER
Size=4
DetectDisguise=yes

;-----Gattling stuff-------
;GEF There is a _lot_ of stuff in this section, hope it's worth it

;Do I have a gattling gun or not
IsGattling=yes

;How weapons does it have? Currently, all Gattling Units have had anti-air
;capability, so the mechanics currently depends on having twice the number
;of stages in weapons, alternating anti-ground first, and anti-air second.
TurretCount=1
WeaponCount=6

Weapon1=AGGattling
EliteWeapon1=AGGattlingE
Weapon2=AAGattCann
EliteWeapon2=AAGattlingE
Weapon3=AGGattling2
EliteWeapon3=AGGattling2E
Weapon4=AAGattCann2
EliteWeapon4=AAGattling2E
Weapon5=AGGattling3
EliteWeapon5=AGGattling3E
Weapon6=AAGattCann3
EliteWeapon6=AAGattling3E

;How many stages does this gattling gun have, and how long does it
;take to progress through these stages;
WeaponStages=3
Stage1=200
Stage2=400
;This last stage is used to determine what the maximum fireing timer can be. Once it
;hits this it will stop increasing. If this is larger than the previous stage, then
;it will have a grace period once the unit stops firing before it needs to drop
;down to the lower weapon.
Stage3=600

EliteStage1=100
EliteStage2=200
EliteStage3=300

;How many increments or decrements does the timer get per frame?
;If RateDown is zero, then it overrides the previous stage vaules,
;causing the tank to instantly go to zero when it stops firing
;if it can't find a new target
RateUp=1
RateDown=50
Then i put the shp and the cameos into the RA2 dir. i build it and it invisible no internal error still walks still fires. What did i do wrong?
NineBreakerFan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-07-2004, 04:55 AM   #2 (permalink)
Junior Member
 
Join Date: Oct 2004
Location: nashville
Posts: 4
Send a message via MSN to PaleOgre
Default

from my experiences .shp files only work if they are in a .mix file with the xcc mixer

the site for the xcc mixer is probaly linked off this site its called sourceforge or something
PaleOgre is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-07-2004, 04:57 AM   #3 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
Send a message via MSN to Daedalus Send a message via Yahoo to Daedalus
Default

Hmm, i dont think those rules would work properly.. seeing as gatling stuff doesnt work on inf.

Did you add TITN to the infantry list?
Daedalus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-07-2004, 05:02 AM   #4 (permalink)
Junior Member
 
Join Date: Oct 2004
Location: nashville
Posts: 4
Send a message via MSN to PaleOgre
Default

If he didn't add TITN to the infantry list he wouldn't able to build it at all or get an internal error
He also said it shoots fine the image just didn't show up
gattling weapons have nothing to do with the image although gattling on an infantry might be a problem
PaleOgre is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-07-2004, 05:51 AM   #5 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

Have you perhaps played on an arctic map?
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-07-2004, 06:37 AM   #6 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
Send a message via MSN to Daedalus Send a message via Yahoo to Daedalus
Default

Yeah Ren is right.. remove the alternate artic code from rules.ini and it should work fine
Daedalus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-07-2004, 10:24 AM   #7 (permalink)
Senior Member
 
Join Date: Nov 2004
Posts: 295
Send a message via MSN to NineBreakerFan
Default

yep got it fixed when i copyed the seal entry to make this one i forgot to take it out
NineBreakerFan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-07-2004, 10:26 AM   #8 (permalink)
Senior Member
 
Join Date: Nov 2004
Posts: 295
Send a message via MSN to NineBreakerFan
Default

since gattling works with infantry i might make a double minigun trooper for yuri!
NineBreakerFan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-07-2004, 11:07 AM   #9 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: Hamburg, Germany
Posts: 2,208
Send a message via ICQ to Renegade
Default

ARGH...this is exactly what I mean...you do not *listen* to people...

Gattling weapons do not work on infantry. And use the fucking edit-function!
Renegade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-07-2004, 03:22 PM   #10 (permalink)
Senior Member
 
Join Date: Nov 2004
Posts: 295
Send a message via MSN to NineBreakerFan
Default

now the sound doesnt work
NineBreakerFan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On



Similar Threads
Thread Thread Starter Forum Replies Last Post
What's wrong with this SHP? Whiteboy Red Alert 2 & Yuri's Revenge Editing 20 10-20-2004 07:18 AM
What's wrong with this? General_Granger Generals & Zero Hour Editing 11 07-20-2004 05:14 PM
What am I doing wrong? Razyd Generals & Zero Hour Editing 6 01-17-2004 11:56 PM
What i did wrong? Madfenix Generals & Zero Hour Editing 2 08-22-2003 01:05 PM
What i did wrong? Madfenix Generals & Zero Hour Editing 2 07-27-2003 02:58 PM


All times are GMT -4. The time now is 12:21 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.