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| Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here. |
11-08-2004, 09:23 PM
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#1 (permalink)
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Senior Member
Join Date: Nov 2004
Posts: 295
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Adding Sides
How do you add totaly new sides in yuri's revenge? (I'm bracing myself Ren)
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11-08-2004, 10:43 PM
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#2 (permalink)
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Senior Member
Join Date: Dec 2002
Location: USA
Posts: 1,858
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Go read the tutorials at YR: Arg and the Revora Forums.
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11-09-2004, 04:13 AM
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#3 (permalink)
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Senior Member
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
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You can make new sides.. i did it, but you can not have more than 9 countries.. However Changing par examble britain to your own l33t side can be done, though it has bugs and limitations and requires lots of work.. ArgCmdr BobbingAbout and Myself have all writen tutorials on it.. search on some sites.. YRarg has them as Krav pointed out
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11-09-2004, 05:53 PM
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#5 (permalink)
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Senior Member
Join Date: Aug 2003
Location: Oh-HIGH-Ooh
Posts: 421
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I'm surprised Ren hasn't busted in guns blazing to politely ask you use the search the function, hehe.
Noone can edit the .exe. No one (ooooooh.... *ghostly voice*).
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11-09-2004, 05:53 PM
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#6 (permalink)
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Senior Member
Join Date: Nov 2004
Posts: 295
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i cant believe all i made is a conyard and an mcv and i get an ie whats wrong wit the code
Code:
First i added these where they are supposed to go
BaseUnit=AMCV,SMCV,PCV,ECV
BuildConst=GACNST,NACNST,YACNST,ECNST
86=ECV
42=ECNST
Then here's the ECV/ECNST code
Code:
[ECV]
UIName=Name:AMCV
Name=Allied Construction Vehicle
Image=MCV
Prerequisite=GAWEAP,GADEPT
Strength=1500
Category=Support
Armor=heavy
DeploysInto=ECNST
TechLevel=10
Sight=6
Speed=4
Owner=Egypt
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher
[ECNST]
UIName=Name:ECNST
Name=Allied Construction Yard
ConstructionYard=yes
Strength=1500
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=AMCV
Sight=8
Owner=Egypt
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0 ; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Also does anyone know if there is a rules.ini checker because i have a lot of errors and i hate having to post it then wait hours for a reply.
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11-09-2004, 06:04 PM
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#7 (permalink)
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Senior Member
Join Date: Nov 2004
Posts: 295
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f**k its for all sides i cant play at all!!!!!!!!!!!!!!!!!!!! Help me ren!!!!!!!!!!!!!!!
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11-09-2004, 06:34 PM
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#8 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Earth
Posts: 343
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For what I hope is the last time, you CANNOT make new sides, you are stuck with only 3 playable ones...GDI, Nod and ThirdSide (equivalent to Allied Soviet and Yuri). You can modify countries to approximate a new side but all methods I've seen involve compromises on what can be correctly stolen and you can't create workable varients on anything that has side specific coding (such as the battle labs).
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11-10-2004, 04:52 AM
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#9 (permalink)
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Senior Member
Join Date: Dec 2002
Location: UK
Posts: 434
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BuildConst=GACNST,NACNST,YACNST,ECNST
Lose ECNST from that list. AI can't cope with it. Though that may not be a problem.
Owner=Egypt
You can't do that! Egypt is not a valid country. You cannot add, relabel or reorder the countries!
This is where your problem lies.
Follow Rob's tutorial.
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11-10-2004, 04:55 AM
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#10 (permalink)
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Member
Join Date: Jan 2004
Location: http://mo.cncguild.net/
Posts: 98
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Quote:
Originally Posted by premier89";p="
I'm surprised Ren hasn't busted in guns blazing to politely ask you use the search the function, hehe.
Noone can edit the .exe. No one (ooooooh.... *ghostly voice*).
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1. Maybe it hasn't been asked before... I DONT THINK SO :P
2. Noone? Oh, then tell me how The Project has 3 buttons in campaign selection screen? :P Many people are editing .exe today, but I wonder is releasing modified .exe legal, I heard that not, that's the problem 
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