logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,669
Posts: 94,545

Administrators:
DeeZire, Redemption

There are currently 44 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

Reply
 
LinkBack Thread Tools
Old 11-08-2004, 09:23 PM   #1 (permalink)
Senior Member
 
Join Date: Nov 2004
Posts: 295
Send a message via MSN to NineBreakerFan
Default Adding Sides

How do you add totaly new sides in yuri's revenge? (I'm bracing myself Ren)
NineBreakerFan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-08-2004, 10:43 PM   #2 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: USA
Posts: 1,858
Send a message via ICQ to Kravvitz Send a message via AIM to Kravvitz Send a message via MSN to Kravvitz Send a message via Yahoo to Kravvitz
Default

Go read the tutorials at YR: Arg and the Revora Forums.
Kravvitz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-09-2004, 04:13 AM   #3 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: The Netherlands
Posts: 1,494
Send a message via MSN to Daedalus Send a message via Yahoo to Daedalus
Default

You can make new sides.. i did it, but you can not have more than 9 countries.. However Changing par examble britain to your own l33t side can be done, though it has bugs and limitations and requires lots of work.. ArgCmdr BobbingAbout and Myself have all writen tutorials on it.. search on some sites.. YRarg has them as Krav pointed out
Daedalus is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-09-2004, 10:30 AM   #4 (permalink)
Member
 
Join Date: Jan 2004
Location: http://mo.cncguild.net/
Posts: 98
Default

Two tutorials at YR Argentina:

http://yrarg.cncguild.net/downloads/...s/argnside.htm

http://yrarg.cncguild.net/downloads/...s/robnside.htm

Although new mcv won't be hardcoded in game (is it possible to hardcode mcv by editing exe?), so ShortGame option enabled will destroy your new mcv at start of game, because game won't count it as .. um.. hardcoded mcv
SpeederYR is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-09-2004, 05:53 PM   #5 (permalink)
Senior Member
 
Join Date: Aug 2003
Location: Oh-HIGH-Ooh
Posts: 421
Send a message via AIM to premier89 Send a message via MSN to premier89
Default

I'm surprised Ren hasn't busted in guns blazing to politely ask you use the search the function, hehe.

Noone can edit the .exe. No one (ooooooh.... *ghostly voice*).
premier89 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-09-2004, 05:53 PM   #6 (permalink)
Senior Member
 
Join Date: Nov 2004
Posts: 295
Send a message via MSN to NineBreakerFan
Default

i cant believe all i made is a conyard and an mcv and i get an ie whats wrong wit the code
Code:
First i added these where they are supposed to go
BaseUnit=AMCV,SMCV,PCV,ECV
BuildConst=GACNST,NACNST,YACNST,ECNST
86=ECV
42=ECNST
Then here's the ECV/ECNST code
Code:
[ECV]
UIName=Name:AMCV
Name=Allied Construction Vehicle
Image=MCV
Prerequisite=GAWEAP,GADEPT
Strength=1500
Category=Support
Armor=heavy
DeploysInto=ECNST
TechLevel=10
Sight=6
Speed=4
Owner=Egypt
CrateGoodie=yes
Cost=3000
Soylent=3000
Points=60
ROT=5
Crewed=yes
Crusher=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=MCVAlliedSelect
VoiceMove=MCVAlliedMove
VoiceAttack=MCVAlliedMove
DieSound=GenVehicleDie
VoiceFeedback=
DeploySound=PlaceBuilding
MoveSound=MCVMoveStart
MaxDebris=6
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
Weight=3.5
MovementZone=Normal
ThreatPosed=0	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
SpecialThreatValue=1
ZFudgeColumn=12
ZFudgeTunnel=15
Size=6
Trainable=no
Bunkerable=no; Units default to yes, others default to no
OmniCrushResistant=yes; so Crusher can crush Crushable, OmniCrusher trumps Crushable=no, and then OmniCrushResistant trumps OmniCrusher

[ECNST]
UIName=Name:ECNST
Name=Allied Construction Yard
ConstructionYard=yes
Strength=1500
Armor=concrete
TechLevel=-1
Adjacent=2
Factory=BuildingType
UndeploysInto=AMCV
Sight=8
Owner=Egypt
Cost=3000
Points=80
Power=0
Capturable=true
Crewed=yes
;DestroyAnim=GACNSTDM
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=15
MinDebris=7
ThreatPosed=0	; This value MUST be 0 for all building addons
;DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=1470, 1060, 1078
AIBuildThis=yes
TogglePower=no
ProtectWithWall=yes
EligibileForAllyBuilding=yes ;gs This allows a building of this type to count as a sucess in building placement, but only if that option is turned on
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
Also does anyone know if there is a rules.ini checker because i have a lot of errors and i hate having to post it then wait hours for a reply.
NineBreakerFan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-09-2004, 06:04 PM   #7 (permalink)
Senior Member
 
Join Date: Nov 2004
Posts: 295
Send a message via MSN to NineBreakerFan
Default

f**k its for all sides i cant play at all!!!!!!!!!!!!!!!!!!!! Help me ren!!!!!!!!!!!!!!!
NineBreakerFan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-09-2004, 06:34 PM   #8 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Earth
Posts: 343
Default

For what I hope is the last time, you CANNOT make new sides, you are stuck with only 3 playable ones...GDI, Nod and ThirdSide (equivalent to Allied Soviet and Yuri). You can modify countries to approximate a new side but all methods I've seen involve compromises on what can be correctly stolen and you can't create workable varients on anything that has side specific coding (such as the battle labs).
Blade is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-10-2004, 04:52 AM   #9 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: UK
Posts: 434
Default

BuildConst=GACNST,NACNST,YACNST,ECNST

Lose ECNST from that list. AI can't cope with it. Though that may not be a problem.



Owner=Egypt
You can't do that! Egypt is not a valid country. You cannot add, relabel or reorder the countries!
This is where your problem lies.
Follow Rob's tutorial.
Marshall7a is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 11-10-2004, 04:55 AM   #10 (permalink)
Member
 
Join Date: Jan 2004
Location: http://mo.cncguild.net/
Posts: 98
Default

Quote:
Originally Posted by premier89";p=&quot View Post
I'm surprised Ren hasn't busted in guns blazing to politely ask you use the search the function, hehe.

Noone can edit the .exe. No one (ooooooh.... *ghostly voice*).
1. Maybe it hasn't been asked before... I DONT THINK SO :P

2. Noone? Oh, then tell me how The Project has 3 buttons in campaign selection screen? :P Many people are editing .exe today, but I wonder is releasing modified .exe legal, I heard that not, that's the problem
SpeederYR is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Adding new sides Vengence Generals & Zero Hour Editing 3 09-01-2004 09:02 PM
Adding new sides to generals sgt_mak Generals & Zero Hour Editing 8 06-13-2003 04:16 PM
Adding new sides! Brief Tutorial Oldfaq Generals & Zero Hour Editing 14 05-23-2003 03:38 PM
Adding new AI sides? Freeze Red Alert 2 & Yuri's Revenge Editing 5 03-20-2003 06:40 AM
Adding New Sides Thread ssanzing Generals & Zero Hour Editing 6 02-20-2003 05:40 AM


All times are GMT -4. The time now is 10:53 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.