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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 11-14-2004, 01:43 PM   #1 (permalink)
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Default Open Source SHP Builder 3.2 Released!

After two months and a half, I'm proud to finish a new version of the OS SHP Builder. This version adds several tools that helps you to texturize and also, several effects that makes snow and damage quite easier to be done. I think I created a killer tool, because it became so fun to "destroy" your own buildings with the damage tools :P. Other than that, it fixes several critical bugs, including one related to opening files which I received over 5 complaints in community forums plus several others at MSN. And the autoshadows was disabled, because... there was no setting that allowed us to do perfect shadows. So, since I dont wanna fool anyone, I decided to disable it and do a better version later. Finally, here's the changelog:



"3.2
- revisions by Banshee
- Added: Building Tools. Featuring: Crash, Light Crash, Big Crash, Big Light Crash, Dirty and Snow.
- Added: Image Effects: You can apply image effects in the whole image or sections, and it will help you to texturize or improve certain aspects of a section of the image or the whole image. You can smooth, sharp, unsharp masking, buttonize and the program also has inumerous other effects. The effects also offer optional treatment for colour #0, peak control (avoid extreme distortions with sharpening effects), etc...
- Added: From..To option for Pal Pack. You can now select the range of frames where the recolour will be applied.
- Added: Shift to circle at elipse and to square at rectangle.
- Bug Fix: OS SHP Builder now SHP (TS) loads files perfectly using OS SHP Builder Offset Way.
- Bug Fix: Now, Open recent files will refuse to open files that doesnt exists (were deleted, renamed or moved after edited).
- Bug Fix: If you uncheck "Load the first of of the package" option from Import, it will no longer opens the wrong dialog box.
- Bug Fix: AutoSelect now really works properly with cameo generator. Same for Infurium.
- Bug Fix: R+G+B Advanced Difference no longer causes Invalid Floating Operation. Thanks for FS-21 for reporting the bug and Stucuk for the fix.
- Bug Fix: Optimize settings at Import Image As SHP are now improved. RA2 cameos now set the colour #0 of the cameo palette as background colour and TS/RA2 Buildings now check Red To Remapable option.
- Bug Fix: Import optimizing to Tech Buildings with Wreckage option may no longer cause problems or results might have been improved considerably, specially on rubble/wreckage frames.
- Bug Fix: Default ammount of files on the Open Recent options is 5. It was 5, but under a certain and common condition the program set it to zero. (thanks for Stucuk for reporting the bug)
- Updated: Community links.
- Updated: Help file. Now shows the features from 3.2 and update few other old features documentation.
- Disabled: Auto shadows. It never worked properly.
- Disabled: User may no longer minimize an image window."





Head to Project Perfect Mod to download it.


For further support, go to http://shpbuilderforums.ppmsite.com.
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Old 11-15-2004, 08:39 PM   #2 (permalink)
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*Manical laughter* Oh, ehem, yes, good work Banshee.
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Old 11-16-2004, 05:28 AM   #3 (permalink)
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Oh yeah man That is great, no no it's super great.
Scratches head.
I have a Querstion.
Can't You make the Shp Builder to Transform a series of frames into a voxel.
That would be cool.
I mean to transform for example a simple standing infantry into a voxel and the other way around.
A voxel to get transformed into a shp ie a tank into infatry to be capable of paradroping.
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Old 11-16-2004, 07:10 PM   #4 (permalink)
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Voxel <--> 2D conversions are way too complicated to ever bother attempting.
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Old 11-16-2004, 10:04 PM   #5 (permalink)
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i did tank to infantry i used the mad tank tutorial except i made the death weapon play the genetic mutator anim and my tank turned into a brute.
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Old 11-17-2004, 01:19 AM   #6 (permalink)
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I've downloaded new version of SHP Builder...
It's Nice I should say.
And when will we see new version?
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Old 11-17-2004, 01:22 AM   #7 (permalink)
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When Banshee decides the changes he wants to make for it have been completed.
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Old 11-17-2004, 01:35 AM   #8 (permalink)
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So let's wish him good luck!
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Old 11-17-2004, 01:16 PM   #9 (permalink)
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The new version will be done in some months because I'll probably remake the program from scratch and change its name... I plan to add support for other file types like TMP and maybe even voxel O.o
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Old 11-17-2004, 01:56 PM   #10 (permalink)
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Wait...so you're writing a completely new program with a different name and different functions, but it'll still be "the new version"?
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