BalloonHover=yes has another nice property. The AI won't get biffed when trying to move large groups of the unit around. Ever noticed that? That sometimes the AI gets "hung up" when moving air units around (thanks for the bug WW!). Anyway, BalloonHover=yes solves this problem.
It has the minor downside that the rotors on the chopper stop rotating occasionally. Comparing one problem to the other, I can live with it.
but while using the seige chopper coding it will still want to land ( deploy ) therefor the AI cannot use it effectivly..tried myself and by putting " ; " infront of all the lines metionning " Deploy " the chopper landed had to keep line DeployToLand=yes to keep chopper in air with rotors spining, AI does not like depolyable units besides the GGI...if any suggestions as to how I can edit it so the AI will use it please inform
Those are entries you must put, I tested it while ago on my Apache, when Apollo gave me that code. Using this in your aircraft, it won't land and rotor will still spin
Yes, I remarked on that. However, if you've ever attempted to put 16 siege choppers in a single AI team (ouch!), you'll notice that they'll sometimes get "stuck". That's a worse problem.