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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-04-2004, 02:22 AM   #1 (permalink)
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Default Missile Spawn question

I tried to add a new missile launcher "like a v3" unit in RA2YR but It has some problems

in its firing sequence.



After firing its missile. The Missile doesn't hit its designated target. Instead.. It leaves the map/battlefield. Is there anyway to fix this?



Thanks
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Old 12-04-2004, 02:44 AM   #2 (permalink)
AAG
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Could you post rules codes of launcher and missile?
I'll say what is wrong
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Old 12-04-2004, 02:57 AM   #3 (permalink)
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Read this, both of you.
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Old 12-04-2004, 03:21 AM   #4 (permalink)
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I've read this. Well. I created new kind of missiles. I made new spawned aircraft with suicide weapon and all was OK.
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Old 12-04-2004, 04:37 AM   #5 (permalink)
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The flying angle obviously says he has been cloning V3 and not doing what you did. The suiciding aircraft works fine, and it does not have such problems.
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Old 12-04-2004, 10:45 AM   #6 (permalink)
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i think he's been copying Naplam's Nova launcher and hasn't bother to check his ART, rules entries, like Napalm said
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Old 12-05-2004, 03:34 AM   #7 (permalink)
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here are the codes that I have made:

Launcher code:

[NCARRIER]
UIName=Name:NCARRIER
Name=V3 Launcher
Category=AFV
Prerequisite=NAWEAP,NATECH
Primary=ICBMLauncher
CanPassiveAquire=no
Spawns=NROCKET
SpawnsNumber=1
SpawnRegenRate=400
SpawnReloadRate=0
NoSpawnAlt=yes
Strength=475
Armor=medium
TechLevel=-1
Turret=no
CrateGoodie=no
Sight=9
Speed=4
Owner=Russians,Confederation,Africans,Arabs
Cost=2500
Soylent=800
Points=40
ROT=5
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=no ;
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
VoiceSelect=GenSovVehicleSelect
VoiceMove=GenSovVehicleMove
VoiceAttack=GenSovVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=RhinoTankMoveStart
CrushSound=TankCrush
Maxdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
;MovementZone=Normal ;
MovementZone=Destroyer
ThreatPosed=25 ;
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FAST ER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
AccelerationFactor=0.01
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
;MobileFire=false ;
Bunkerable=no;
Trainable=no

Missile code:

[NROCKET]
UIName=Name:NROCKET
Name=V3 Rocket
FireAngle=1
Strength=75
Category=AirPower
Armor=special_2
Spawned=yes
MissileSpawn=yes
TechLevel=-1
Sight=1
RadarInvisible=no
Landable=yes
MoveToShroud=yes
Ammo=1 ;
Speed=15
Owner=Russians,Confederation,Africans,Arabs
Cost=50
Points=20
ROT=3
Crewed=no
Explodes=no
GuardRange=30
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUM U60
MaxDebris=2
Locomotor={B7B49766-E576-11d3-9BD9-00104B972FE8}
MovementZone=Fly
ThreatPosed=10 ;
DamageParticleSystems=SmallGreySSys ;
AuxSound1=V3Attack ;Taking off
;AuxSound2=DROPDWN1 ;Landing
ImmuneToPsionics=yes
;VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
;EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
NoShadow=yes
Selectable=no
Trainable=no
DontScore=yes

hope you guys could help me. Thanks
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Old 12-05-2004, 05:58 AM   #8 (permalink)
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Krieg...you don't listen, do you? You cannot clone a spawned missile. You gotta create a spawned aircraft with a LimboLaunch=yes weapon.
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Old 12-05-2004, 11:43 AM   #9 (permalink)
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Krieg...you don't listen, do you?
-----
I can at least sympathize with why you sometimes get cranky about these sorts of things.

:-/
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Old 12-05-2004, 09:02 PM   #10 (permalink)
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me too. @Krieg you have three choices do what aag said, make a projectile that looks like a missile, or modify an existing one
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