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Red Alert 2 & Yuri's Revenge Editing Discuss any modding related issues to do with Red Alert 2 and Yuri's Revenge here.

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Old 12-09-2004, 03:05 PM   #1 (permalink)
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Default Weird Spawning Problem

Hey Guys i have a problem. I made a unit that spawns a limbolaunch aircraft (so far so good) but the unit never gets the missile back (Spawnregenrate ; spawnreloadrate) Here is the code for it
Code:
MJEEP]
UIName=Name:MJEEP
Name=Missile Buggy
Category=AFV
Prerequisite=NAWEAP,NARADR
Primary=V3Launcher
CanPassiveAquire=yes ; Won't try to pick up own targets
Spawns=MJEEPMSL
SpawnsNumber=1
SpawnRegenRate=200
SpawnReloadRate=100 ; missile spawn don't come back
NoSpawnAlt=yes ; alternate voxel for out of spawns: xxxxWO (MJEEPWO)
Strength=150
Armor=light
TechLevel=3
Turret=no
CrateGoodie=yes
Sight=9
Speed=7
Owner=Russians,Confederation,Africans,Arabs
Cost=800
Soylent=800
Points=20
ROT=6
AllowedToStartInMultiplayer=no
Crusher=yes
Crewed=yes
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=V3Select
VoiceMove=V3Move
VoiceAttack=V3AttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=V3MoveStart
CrushSound=TankCrush
MaxDdebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=25	; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
GuardRange=9
TooBigToFitUnderBridge=true
Bunkerable=yes; Units default to yes, others default to no
OpportunityFire=yes
Code:
[MJEEPMSL]
UIName=Name:DMISL 
Name=Missile
Prerequisite=GAAIRC 
Primary=MissileJump2 ;Weapon to use when it kamikaze into its target 
DeathWeapon=HornetCollision ;Alternate weapon when it gets shot down 
CanPassiveAquire=no 
CanRetaliate=no 
Strength=50 
Category=AirPower 
Armor=special_2 
TechLevel=-1 ;3 
Sight=1 
RadarInvisible=no 
Landable=yes 
MoveToShroud=yes 
Dock=GAAIRC,NAAIRC 
PipScale=Ammo 
Speed=16 
PitchSpeed=1.1 
PitchAngle=0 
OmniFire=yes 
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry 
Cost=100 
Points=20 
ROT=3 
Ammo=1 
Crewed=no 
ConsideredAircraft=yes 
GuardRange=30 
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 
MaxDebris=3 
IsSelectableCombatant=no
VoiceSelect=ChaosDroneSelect 
VoiceAttack=ChaosDroneAttackCommand 
VoiceMove=ChaosDroneMove 
VoiceFeedback= 
VoiceCrashing=ChaosDroneDie 
DieSound= 
MoveSound=IntruderMoveLoop 
CrashingSound=IntruderDie 
ImpactLandSound=GenAircraftCrash 
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1} 
MovementZone=Fly 
ThreatPosed=20 
DamageParticleSystems=SparkSys,SmallGreySSys 
AuxSound1=IntruderTakeOff 
AuxSound2=IntruderLanding 
Fighter=yes 
AllowedToStartInMultiplayer=no 
ImmuneToPsionics=yes 
ImmuneToRadiation=yes 
PreventAttackMove=yes 
Trainable=no 
Spawned=yes   ; Created by another object and therefore not player controllable 
Selectable=no 
FlyBy=true
The only problem is that i never get a second missile (and third....).

And remember part of the code belongs to REN so i do not take credit for the missile and weapon.
Thanks Ren
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Old 12-09-2004, 03:40 PM   #2 (permalink)
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Default

i had the same problem to
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Old 12-09-2004, 04:23 PM   #3 (permalink)
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Add MissileSpawn=yes to the "rocket".
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Old 12-09-2004, 04:24 PM   #4 (permalink)
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Add MissileSpawn=yes to the "rocket".
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Old 12-10-2004, 02:12 AM   #5 (permalink)
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Default

Thanks man i realy loked at the code for like hours and did not saw that one (it sliped me).
Must be realy tired with this work/school stuff at the same time.
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